Wild Horizons – Homunculus
Shopping Cart
0.00

Lineage II

Wild Horizons Homunculus Update Event

  • The Wild Horizons Homunculus Update event will begin after maintenance on February 3 and will end on February 10 at 6:30 a.m. server time.
  • Homunculus NPCs will spawn in Aden and will give a Homunculus’s Hourglass (Event) x2 once per account per day.
  • Use the Homunculus’s Hourglass (Event) + a fee of 2,000,000 Adena to instantly birth a Homunculus in the new Cradle of Time UI.
  • The following item will be automatically removed from players’ inventories during the maintenance on February 10:
    • Homunculus’s Hourglass (Event)

Homunculus Changes

  • 15 new Homunculus (5 Regular, 5 Advanced, and 5 Top-Grade) have been added.
  • The types and abilities of the new Homunculus are as follows.
    • Basic Communing skills
Basic Communing Skill
(probability triggered)
Activation ConditionAbility
Kaw’s BlessingWhen PvP damage receivedFor 15 seconds, PvP damage +1%, PvP damage received -1%
Earth Kaw’s BlessingWhen PvP damage receivedFor 15 seconds, PvP damage +2%, PvP damage received -2%
Luminous Kaw’s BlessingWhen PvP damage receivedFor 15 seconds, PvP damage +3%, PvP damage received -3%
Chorong’s BlessingWhen killing a monsterFor 15 seconds, Vitality Adena bonus is increased by 1%
Earth Chorong’s BlessingWhen killing a monsterFor 15 seconds, Vitality Adena bonus is increased by 2%
Luminous Chorong’s BlessingWhen killing a monsterFor 15 seconds, Vitality Adena bonus is increased by 3%
Nymph’s BlessingWhen using attack skillsFor 15 seconds, damage is increased by 1%
Earth Nymph’s BlessingWhen using attack skillsFor 15 seconds, damage is increased by 3%
Luminous Nymph’s BlessingWhen using attack skillsFor 15 seconds, damage is increased by 5%
Aie’s BlessingWhen hitFor 15 seconds, speed is increased by 30
Earth Aie’s BlessingWhen hitFor 15 seconds, speed is increased by 40
Luminous Aie’s BlessingWhen hitFor 15 seconds, speed is increased by 50
Popo’s BlessingWhen using Favor of the ExaltedFor 15 seconds, LUC increased by 1
Earth Popo’s BlessingWhen using Favor of the ExaltedFor 15 seconds, LUC increased by 2
Luminous Popo’s BlessingWhen using Favor of the ExaltedFor 15 seconds, LUC increased by 3
  • Communing ability per each level of Regular Homunculus
HomunculusLv.1 AbilityLv.2 AbilityLv.3 AbilityLv.4 AbilityLv.5 Ability
KawCON/MEN/
LUC/CHA
Max HP/MPAttack attribute /
All Defense attribute
PVP damagePVP Damage Received
Stage 1CON/MEN +11%153%-6%
Stage 2CON/MEN/LUC +12%204%-7%
Stage 3CON/MEN/
LUC/CHA +1
3%255%-8%
ChorongCON/MEN/
LUC/CHA
Max HP/MPVitality BonusVitality Adena bonusObtained Adena
Stage 1CON/MEN +11%1%1%1%
Stage 2CON/MEN/LUC +12%2%2%2%
Stage 3CON/MEN/
LUC/CHA +1
3%3%3%3%
NymphCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
P.Def./M.Def.P.Atk./P. Skill/M. Skill Power
Stage 1CON/MEN +11%153%3%
Stage 2CON/MEN/LUC +12%204%4%
Stage 3CON/MEN/
LUC/CHA +1
3%255%5%
AieCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
Atk.Spd./Casting Spd.Speed
Stage 1CON/MEN +11%153%10
Stage 2CON/MEN/LUC +12%204%20
Stage 3CON/MEN/
LUC/CHA +1
3%255%30
PopoCON/MEN/
LUC/CHA
Max HP/MPLUCArmor
Enchant Rate
Weapon
Enchant Rate
Stage 1CON/MEN +11%11%1%
Stage 2CON/MEN/LUC +12%22%2%
Stage 3CON/MEN/
LUC/CHA +1
3%33%3%
  • Communing ability per each level of Advanced Homunculus
HomunculusLv.1 AbilityLv.2 AbilityLv.3 AbilityLv.4 AbilityLv.5 Ability
Advanced Earth KawCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
PVP damagePVP Damage Received
Stage 1CON/MEN +22%204%-7%
Stage 2CON/MEN/LUC +23%255%-8%
Stage 3CON/MEN/
LUC/CHA +2
4%306%-9%
Advanced Earth ChorongCON/MEN/
LUC/CHA
Ma HP/MPVitality BonusVitality Adena bonusAdena Obtained
Stage 1CON/MEN +22%2%2%2%
Stage 2CON/MEN/LUC +23%3%3%3%
Stage 3CON/MEN/
LUC/CHA +2
4%4%4%4%
Advanced Earth NymphCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
P.Def./M.Def.P.Atk./P. Skill/M. Skill Power
Stage 1CON/MEN +22%204%4%
Stage 2CON/MEN/LUC +23%255%5%
Stage 3CON/MEN/
LUC/CHA +2
4%306%6%
Advanced Earth AieCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
Atk.Spd./Casting Spd.Speed
Stage 1CON/MEN +22%204%20
Stage 2CON/MEN/LUC +23%255%30
Stage 3CON/MEN/
LUC/CHA +2
4%306%40
Advanced Earth PopoCON/MEN/
LUC/CHA
Max HP/MPLUCArmor
Enchant Rate
Weapon
Enchant Rate
Stage 1CON/MEN +22%22%2%
Stage 2CON/MEN/LUC +23%33%3%
Stage 3CON/MEN/
LUC/CHA +2
4%44%4%
  • Communing ability per each level of Top-grade Homunculus
HomunculusLv.1 AbilityLv.2 AbilityLv.3 AbilityLv.4 AbilityLv.5 Ability
Luminous KawCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
PVP damagePVP Damage Received
Stage 1CON/MEN +33%255%-8%
Stage 2CON/MEN/LUC +34%306%-9%
Stage 3CON/MEN/
LUC/CHA +3
5%357%-10%
Luminous ChorongCON/MEN/
LUC/CHA
Max HP/MPVitality BonusVitality Adena bonusAdena Obtained
Stage 1CON/MEN +33%3%3%3%
Stage 2CON/MEN/LUC +34%4%4%4%
Stage 3CON/MEN/
LUC/CHA +3
5%5%5%5%
Luminous NymphCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
P.Def./M.Def.P.Atk./P. Skill/M. Skill Power
Stage 1CON/MEN +33%255%5%
Stage 2CON/MEN/LUC +34%306%6%
Stage 3CON/MEN/
LUC/CHA +3
5%357%7%
Luminous AieCON/MEN/
LUC/CHA
Max HP/MPAttack attribute/
All Defense attribute
Atk.Spd./Casting Spd.Speed
Stage 1CON/MEN +33%255%30
Stage 2CON/MEN/LUC +34%306%40
Stage 3CON/MEN/
LUC/CHA +3
5%357%50
Luminous PopoCON/MEN/
LUC/CHA
Max HP/MPLUCArmor
Enchant Rate
Weapon
Enchant Rate
Stage 1CON/MEN +33%33%3%
Stage 2CON/MEN/LUC +34%44%4%
Stage 3CON/MEN/
LUC/CHA +3
5%55%5%
  • A Cradle of Time system was added.
    • Can move to it by double-clicking the Homunculus’s Hourglass or use the Cradle of Time button in the birth category of Homunculus UI.
    • In Cradle of Time, you can use the Homunculus’s Hourglass + a fee of 2,000,000 Adena to birth a Homunculus without waiting.

Collection System

  • A ‘Collection’ system has been added where players can obtain various effects by registering items and making a Collection.
    • This function can be used by clicking on the Collection icon at the bottom of the Inventory or the ‘Collection’ menu at the bottom right corner of the screen.
    • A Collection notification message pops up when an item that can be registered on the Collection is obtained.
    • An enchanted item can be registered only if it meets the enchant level requirements in the Collection.
    • Players can register an item only if they have more than the required amount.
    • Players can check which items can be registered on the Collection by going to [Collection] on the tooltip.
    • Items are no longer available after registration on the Collection, and the registered item cannot be extracted or restored.
    • The effects of a complete Collection are applied immediately.
    • Items that are augmented, enhanced with a Soul Crystal, Sealed, has an appearance change, or equipped on the character cannot be registered on the Collection.
    • Items given an elemental attribute can be registered on the Collection.
    • The Collection status and effects are shared among all characters on the account and not among servers.
  • The Main page of the Collection is adorned with the key items of the Collection that represent each category.
    • The signature Collection is placed on the top of each category and consists of the highest-tier options.
    • The item name pops up by hovering the mouse cursor over each adornment item on the Main page.
    • Upon registering all signature Collection items including key items, an effect is applied to the adornment item on the Main page.

Hunting Zone Changes

  • Queen Ant has been renewed.
    • The renewed Queen Ant replaces the previous Queen Ant and has a new appearance and battle pattern.
    • The Queen Ant’s Abode, where Queen Ant is located, is a PvP zone and cannot be restarted.
    • Drop loot privileges for the Queen Ant are given to the command channel of the character that attacked last.
Monster LevelLevel 125
Spawn LocationQueen Ant’s Abode
How to Get ThereGludio Territory -> Wasteland
Spawn TimeMon/Tuesday at 21:00
  • Changed the spawn time of field boss Orfen to Wed/Thursday at 21:00.
  • Added new special hunting zone ‘Field of Crisis’.
Hunting Zone Name Field of Crisis
Time Available 60 minutes per day
Entry Level Lv. 100 or higher
Entry Cost 150,000 Adena
  • Patrol Teleporter enables travel to Field of Silence East/West (Lv. 108 hunting zone) and Field of Whispers East/West (Lv. 114 hunting zone).
  • “Field of Crisis Monster Hunt” mission has been added.
Mission NameHunt monsters in Field of Crisis
CategoryRepeatable
Required LevelLv. 100 or higher
GoalDefeat 900 monsters in the Field of Crisis
Reward280 Clan Rep, 1,500 Personal Rep
  • Added new special hunting zone ‘Otherworldly Atelia Refinery’.
Hunting Zone NameOtherworldly Atelia Refinery
Time Available60 minutes/day
Charging Hours120 minutes/day
Entry LevelLevel 112 or above
Entry Fee150,000 Adena
  • Added 1 type of ‘Otherworldly Atelia Refinery’ related clan mission.
Mission NameOtherworldly Atelia Refinery Monster Hunt
CategoryRepeatable
Required LevelLevel 112 or above
GoalDefeat 800 monsters at Otherworldly Atelia Refinery
RewardClan Rep 280, Personal Rep 1500, Vitality Tonic 1
  • The name of Special Hunting Zone(s) ‘Isle of Souls Stronghold I’ has been changed to ‘Isle of Souls’ with a new area added.
    • Only the characters of level 112 or higher can move to the newly added area from ‘Watch Team Teleporter’ NPC located in the Isle of Souls.
    • The name of the item ‘Isle of Souls Stronghold 1 Recharge stone’ has been changed to ‘Isle of Souls Recharge Stone’ according to the hunting zone name change.
AreaLevel LimitType
North of Golden HillExisting
South of Golden HillExisting
Base 1Existing
Base 2Level 112 and aboveNew
Base 3Level 112 and aboveNew
Soul Island HarborLevel 112 and aboveNew
East of Kamael VillageLevel 112 and aboveNew
South of Kamael VillageLevel 112 and aboveNew
  • Added monsters to kill in the ‘Isle of Souls’ mission.
Monsters to Defeat
Nerva Orc MercenaryTal Mahum RaiderFerocious Monking
Dwarf ArchaeologistMonsters targeted by Nerva Orc ShamanTal Mahum Astrologer
  • Renewed the “Wall of Argos” field hunting zone to be a Lv. 115-116 solo hunting zone.
    • Changed teleport areas and added peace zone settings.
    • All monsters are aggressive.
  • Reorganized the ‘Cemetery’ to Lv. 117~118 solo hunting zone.
    • Changed the composition and placement of monsters for smoother hunting for one to many combat class characters.
    • Adjusted the teleport fees to the proper hunting zone levels.
Monster Appearances
Royal Guard CaptainCommander of OperationsRoyal Guard
Royal Operational StaffChief MagicianPersonal Magician
  • Dragon Valley has been changed to small party lv. 119~120 Hunting zone.
    • For smooth hunting, changed monsters’ locations.
    • Located small party specialized monsters at around lv. 120.
      • Small party specialized monsters will give out additional experience when killed in a small party of 2~3 persons, but not when it is a party of 4 or more.
  • Increased XP/SP rewards from monsters placed in the “War-Torn Plains” hunting zone.
  • Increased the XP/SP rewards from monsters placed in Sea of Spores’ hunting zone.
  • Expanded the area available for hunting by adding monsters to the “Field of Silence” and “Field of Whispers” field hunting zones.
  • The daily party instanced zone “Crystal Prison (Baylor) – Lv. 110” hunting zone has been added.
    • Changed the name of the “Crystal Prison (Baylor)” instanced zone to “Crystal Prison (Baylor) – Lv. 105.”
    • You can only enter one instanced zone between “Crystal Prison (Baylor) – Lv. 105” and “Crystal Prison (Baylor) – Lv. 110” per day.
    • Acquire an “Advanced Venusta’s Reward Box” upon defeating a boss monster. Additionally, a “Shining Venusta’s Reward Box” will be given to 1 person in the party, same as before.
Entry ConditionLv. 110 or higher
Number of Players AdmittedMin 2 – Max 7
Duration1 hour
ResetEvery day at 6:30 AM
How to EnterEnter by talking to NPC Venusta in Town of Aden
  • The daily party instanced zone “Ashen Shadow Revolutionaries – Lv. 110” hunting zone has been added.
    • Changed the name of the “Ashen Shadow Revolutionaries” instanced zone to “Ashen Shadow Revolutionaries – Lv. 105.”
    • You can only enter one instanced zone between “Ashen Shadow Revolutionaries – Lv. 105” and “Ashen Shadow Revolutionaries – Lv. 110” per day.
    • Acquire an “Advanced Venusta’s Reward Box” upon defeating a boss monster. Additionally, a “Shining Venusta’s Reward Box” will be given to 1 person in the party, same as before.
Entry ConditionLv. 110 or higher
Number of Players AdmittedMin 2 – Max 7
Duration1 hour
ResetEvery day at 6:30 AM
How to EnterEnter by talking to NPC Venusta in Town of Aden
  • The daily party instanced zone “Nightmare Kamaloka – Lv. 110” hunting zone has been added.
    • Changed the name of the “Nightmare Kamaloka” instanced zone to “Nightmare Kamaloka – Lv. 105.” 
    • You can only enter one instanced zone between “Nightmare Kamaloka – Lv. 105” and “Nightmare Kamaloka – Lv. 110” per day.
    • Acquire an “Advanced Venusta’s Reward Box” upon defeating a boss monster. Additionally, a “Shining Venusta’s Reward Box” will be given to 1 person in the party, same as before.
Entry ConditionLv. 110 or higher
Number of Players AdmittedMin 2 – Max 7
Duration1 hour
ResetEvery day at 6:30 AM
How to EnterEnter by talking to NPC Venusta in Town of Aden
  • Slightly increased the XP and SP of all boss monsters in the solo instanced zone “Castia’s Labyrinth.”
    • Changed boss monster difficulty to correspond to the XP reward increase.
    • Improvements were made so Vitality is not consumed when attacking boss monsters.
  • Defeating the command channel instanced zone boss grants the chance to obtain 11 Soul Crystals.
Target Boss Monsters
TautiScarlet van HalishaOctavisAntharas
  • New clan mission ‘Party Instanced Zone Hunting’ has been added.
Party Instanced Zone Hunt
Possible Level Lv. 105 and up
Completion condition Defeat the box of party instanced zone(s), listed below, regardless of difficulty level, 3 times
 – Crystal Prison (Baylor), Nightmare Kamaloka, Ashen Shadow Revolutionaries, Krofin’s nest
Reward 1 Vitality tonic, 280 Clan Reputation, 1500 Personal Reputation
  • Improved the grade and appearance of the Elite Soldier NPCs that appear in Ashen Shadow Revolutionaries.
    • Improved monster placement so that only monsters of the highest grade will appear.
  • Changed the NPC for Ashen Shadow Revolutionaries Exit to Instanced Zone Manager Exita.
  • The difficulty of monsters in the “Advanced Nightmare Kamaloka” and “Advanced Ashen Shadow Revolutionaries” party instanced zones has been increased.
  • The effect difficulty of the “Advanced Nightmare Kamaloka” and “Enchanted Shield of Infinity” party instanced zones has been increased.
  • The combat abilities of target monsters have increased from Enchanted Shield of Infinity Stage
Target NPCsTarget Skills
UI Warrior
<Ashen Shadow Elite Soldier, Ashen Shadow Commander>
Armor Destruction
UI Warrior
<Ashen Shadow Elite Soldier, Ashen Shadow Commander>
Sonic Star
UI Warrior
<Ashen Shadow Elite Soldier, Ashen Shadow Commander>
Jump Attack
Zera Healer
<Ashen Shadow Elite Soldier, Ashen Shadow Commander>
Mark of Lumi
  • Increased the difficulty of Epic Raid bosses, Field Raid bosses, and command channel instanced zone bosses.
    • The combat and defense abilities of the following boss NPCs were increased, while the HP has been decreased.
    • The target bosses XP/SP rewards have been increased according to the increased difficulty.
  • The difficulty of the Epic Raid bosses below have been increased:
Boss Name
BaiumOrfenLord Ishka
AnakimLilith 
  • The difficulty of the Field Raid monsters below have been increased. 
Boss Name
Avenger AlusionWitch MoiraFerocious Valac
Watchman TristanBerserker ZetahlDemon Venoma
Archeach Karon  
  • The difficulty levels of the following command channel instanced zone bosses have been increased to level 116:
Boss Name
Tauti’s DwellingOctavis’ DwellingAntharas’ Nest
Frintezza – Last Imperial Tomb  
  • The difficulty of the clan command channel instanced zone Throne of Heroes bosses have been increased:
  • Increased the difficulty settings for monsters in the following hunting zones:
Hunting zonesChanges
Altar of EvilCombat ability increased, defense ability decreased
Bloody SwamplandCombat ability increased, defense ability decreased
Blazing SwampCombat ability increased, defense ability decreased
War-torn PlainsCombat ability increased, defense ability decreased
HellboundCombat ability increased, defense ability decreased
Phantasmal RidgeCombat ability increased, defense ability decreased
Enchanted ValleyCombat ability increased, defense ability decreased
Ivory Tower CraterCombat ability increased, defense ability decreased
XP/SP rewards increased
Silent ValleyCombat ability increased, defense ability decreased
XP/SP rewards increased
Alligator IslandCombat ability increased, defense ability decreased
XP/SP rewards increased
Tanor CanyonCombat ability increased, defense ability decreased
XP/SP rewards increased
Forest of MirrorsCombat ability increase, defense ability increased
XP/SP rewards increase
Isle of PrayerCombat ability increase, defense ability increased
XP/SP rewards increase
Field of SilenceCombat ability increase, defense ability increased
XP/SP rewards increase
Field of WhispersCombat ability increase, defense ability increased
XP/SP rewards increase
Breka’s StrongholdCombat ability increase, defense ability increased
XP/SP rewards increase
Plains of the LizardmenCombat ability increase, defense ability increased
XP/SP rewards increase
Sel Mahum Training GroundsCombat ability increase, defense ability increased
XP/SP rewards increase
Land of ChaosCombat ability increase, defense ability increased
XP/SP rewards increase
Wall of ArgosCombat ability increase, defense ability increased
XP/SP rewards increase
WastelandCombat ability increase, defense ability increased
XP/SP rewards increase
Ketra Orc OutpostCombat ability increase, defense ability increased
XP/SP rewards increase
Varka Silenos BarracksCombat ability increase, defense ability increased
XP/SP rewards increase
Swamp of ScreamsCombat ability increase, defense ability increased
XP/SP rewards increase
Sea of SporesCombat ability increase, defense ability increased
XP/SP rewards increase
Fafurion TempleBattle ability increased, defense ability decreased
XP/SP rewards increased
  • Lowered the attack power of monsters that spawn in the Beleth’s Magic Circle, Desert Quarry, Enchanted Valley, and Phantasmal Ridge.
  • Mysterious Attribute Herbs will no longer drop from monsters in hunting zones.
  • Changed the item drop rewards that can be obtained in the Primeval Island.
    • Noble Upgrade stone, Radiant Upgrade Stone drops were deleted.
    • Increased probability of obtaining Crystal of Dawn.
  • Improved the Tanor Canyon Hunting zone(s).
    • Adjusted monsters’ composition and locations so that hunting is more suitable for one-to-many combat classes.
    • The skill range of ‘Nightmare Watcher’, ‘Nightmare Guide’ has been reduced.
    • The first attack and clan settings have been applied to ‘Tanor Silenos’, ‘Nightmare Watcher’, ‘Nightmare Guide.’
  • Changed the max HP and defense ability of the Temple of Fafurion, Dragon Valley monsters, and the XP/SP rewards.
  • Changed the drop rates for Aden’s Treasure Chests and Bloody Soul’s Orb in all Hunting Zones.
  • Changed the reward settings in the Tower of Insolence Hunting Zone.
  • Made the surrounding areas peace zones for Harp Zu Hestui in Blazing Swamp, Lapathia in Bloody Swampland, and Reclous in Orc Barracks.
  • Made changes so the “Helios” debuff is no longer applied to the Helios Raid Zone.

Item Changes

  • Expanded the combination stage for Soul Crystals (Kain/Mermoden/Leona/Pantheon/Lionel) from the original stage 7 to stage 10.
  • Higher stage Soul Crystals have a random chance of being obtained by combining Soul Crystals of the same stage. 
  • Changed the Soul Crystal to a stackable item.
  • Added 2 “Divine Inspiration Recipes” to the recipe merchant NPC’s Tyrr Maestro Recipe list.
  • “Ancient Book: Divine Inspiration (Beginner)” and “Ancient Book: Divine Inspiration (Intermediate)” require the following items for crafting:
ItemIngredient ItemAmountItem Acquired upon Successful Crafting
Recipe: Ancient Book: Divine Inspiration (Novice) (60%)Ether1,000Ancient Book: Divine Inspiration (Beginner)
Oriharukon Ore1,120
Dragon Scales1,120
Angel’s Feathers1,120
Gemstones (R-grade)166
Recipe: Ancient Book: Divine Inspiration (Intermediate) (60%)Ether3,000Ancient Book: Divine Inspiration (Intermediate)
Oriharukon Ore3,360
Dragon Scales3,360
Angel’s Feathers3,360
Gemstones (R-grade)416
  • Added sale items to Grocery NPCs and changed settings of some Grocery NPC items.
    • “Infinite Orichalcum Quiver” and “Infinite Orichalcum Bolt Container” have been added to the primary sale item list.
    • Changes were made so Soulstone/Spirit Ore items can no longer be exchanged, dropped, sold at private stores, shared dimensionally between accounts, sold to NPC stores, or used in the Auction House.
  • Changed the name of “Enhanced Ruler’s Authority” to “Ruler’s Authority – Genesis.”
  • “Ruler’s Authority – Chaos” has been added.
    • Has a chance to be crafted by exchanging 1 “Ruler’s Authority – Genesis,” x5 Authority Ornaments, and x200 Marks of Battle to NPC Ilia in the Town of Aden.
  • “Gran Kain’s Scroll: Enchant Top-grade Kaliel’s Bracelet” has been added.
    • Can be used on Top-grade Kaliel’s Bracelet at enchant level 7 or higher. If the enchant fails, the item will not disappear and the enchant level will stay the same.
  • CHA Dye and LUC Dye have been added to the dye merchant’s dye exchange list placed in each town.
  • Spirit Stone Instilled with Giants’ Power has been added to the blacksmith’s Augment Stone exchange list placed in each town.
  • New Talismans called the “Advanced Talisman of Protection Stage 1 – 10” have been added.
    • The options for the 10 new Talismans are as follows:
ItemStats
Advanced Talisman of Protection Stage 1 P. Def. +5.000, M. Def. +3,250, and All Defense attributes +160
Advanced Talisman of Protection Stage 2 P. Def. +5,960, M. Def. +3,874, All Defense attributes +170, and M. Damage Received -5%
Advanced Talisman of Protection Stage 3 P. Def, +6,920, M. Def +4,498, All Defense attributes +180,
Dagger Resistance +5%, and M. Damage Received -5%
Advanced Talisman of Protection Stage 4 P. Def. +7,880, M. Def +5,122, All Defense attributes +190,
Dagger/Bow/Crossbow Resistance +5%, and M.Damage Received -5%
Advanced Talisman of Protection Stage 5 P. Def. +8,840, M. Def +5,746, All Defense attributes +200,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +5% and M. Damage Received -5%
Advanced Talisman of Protection Stage 6 P. Def. +9,992, M. Def +6,495, All Defense attributes +220,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +5%, M. Damage Received -5%,
 and P.Atk. Critical Rate Received -10%
Advanced Talisman of Protection Stage 7 P. Def. +11,144, M. Def +7,244, All Defense attributes +240,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +5% M. Damage Received -5%,
 and P.Atk./P. Skill/M. Skill Critical Rate Received -10%
Advanced Talisman of Protection Stage 8 P. Def. +12,296, M. Def +7,993, All Defense attributes +260,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +5% M. Damage Received -5%,
 P.Atk./P. Skill/M. Skill Critical Rate Received -10%,
 and P.Atk. Critical Damage Received -10%
Advanced Talisman of Protection Stage 9 P. Def. +13,448, M. Def +8,742, All Defense attributes +280,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +5% M. Damage Received -5%,
 P.Atk./P. Skill/M. Skill Critical Rate Received -10%,
 and P.Atk./P. Skill/M. Skill Critical Damage Received -10%
Advanced Talisman of Protection 10 P. Def.  +14,600, M. Def +9,491, All Defense attributes +300,
Dagger/Bow/Crossbow/Sword/Spear/Fist Weapon Resistance +7% M. Damage Received -7%,
 P.Atk./P. Skill/M. Skill Critical Rate Received -15%,
 and P.Atk./P. Skill/M. Skill Critical Damage Received -15%
  • The 10 new types of Talismans can be obtained through compounding.
Obtained ItemRequired Talisman of Protection ItemsRequired Upgrade Item
Advanced Talisman of Protection Stage 1x2 Talismans of Protection Stage 10
Advanced Talisman of Protection Stage 2Advanced Talisman of Protection Stage 1Shining Energy of Protection
Advanced Talisman of Protection Stage 3Advanced Talisman of Protection Stage 2Shining Energy of Protection
Advanced Talisman of Protection Stage 4Advanced Talisman of Protection Stage 3Shining Energy of Protection
Advanced Talisman of Protection Stage 5Advanced Talisman of Protection Stage 4Shining Energy of Protection
Advanced Talisman of Protection Stage 6Advanced Talisman of Protection Stage 5Shining Energy of Protection
Advanced Talisman of Protection Stage 7Advanced Talisman of Protection Stage 6Shining Energy of Protection
Advanced Talisman of Protection Stage 8Advanced Talisman of Protection Stage 7Shining Energy of Protection
Advanced Talisman of Protection Stage 9Advanced Talisman of Protection Stage 8Shining Energy of Protection
Advanced Talisman of Protection Stage 10Advanced Talisman of Protection Stage 9Shining Energy of Protection
  • “Mammon” has been removed from the item name tooltips for the following items:
Target Items
Skill Power TalismanAttack Attribute TalismanSkill Cooldown Talisman
Skill Power Talisman BoxAttack Attribute Talisman BoxSkill Cooldown Talisman Box
  • Added the ability to exchange existing upgrade stones to Crystal of Dawn at the Dimensional Merchant NPC.
    • The Blessed Circlet Enchant Scroll exchange for Noble Upgrade Stones and Radiant Upgrade Stones has been removed from the Dimensional Merchant NPC.
    • The previous 4 types of Upgrade stones can no longer be used, and the item supplied as an NPC drop reward has been replaced with ‘Crystal of Dawn.’
ItemCrystal of Dawn Quantity
Noble Upgrade Stone x112
Noble Leather Upgrade Stone x112
Radiant Upgrade Stone x138
Radiant Rind Upgrade Stone x138
  • Can use previous upgrades with ‘Crystal of Dawn’ at Head Blacksmith Ferris in Aden.
Material itemCrystal of DawnAdenaResult item
+5 Circlet of Authority12100,000Noble Circlet of Authority
+5 Circlet of Foresight12100,000Noble Circlet of Foresight
+5 Circlet of Grace12100,000Noble Circlet of Grace
+5 Noble Circlet of Authority38100,000Radiant Circlet of Authority – Exchangeable
+5 Noble Circlet of Foresight38100,000Radiant Circlet of Foresight – Exchangeable
+5 Noble Circlet of Grace38100,000Radiant Circlet of Grace – Exchangeable
+5 Dragon Shirt121,000Dragon Leather Shirt
+5 Dragon Leather Shirt381,000Dragon Rind Leather Shirt
  • When the rare accessories below are crystalized, ‘Silenite’ or ‘God’s Soul Bottles’ are obtained instead of ‘Elcyum or ‘Elcyum Powder.’ Note: It will be specified in the item description if you will obtain Silenite from crystallization. 
Item NameItem NameItem Name
Baium’s RingIstina’s NecklaceEnhanced Istina’s Ring
Zaken’s EarringOctavis’ RingEnhanced Istina’s Earring
Queen Ant’s RingOctavis’ EarringEnhanced Istina’s Necklace
Orfen’s EarringOctavis’ NecklaceBaium’s Soul Ring
Ring of CoreBlessed Zaken EarringRing of Creation
Frintezza’s NecklaceTauti’s RingRing of Authority
Beleth’s RingQueen Ant’s Soul RingRuler’s Ring of Authority
Freya’s NecklaceOrfen’s Soul EarringRing of the Truth
Blessed Freya’s NecklaceLilith’s Soul NecklaceRing of the Truth-Seeker
Earth Wyrm Heart RingEnhanced Octavis’ RingForgotten Ring of the Core
Istina’s RingEnhanced Octavis’ EarringFrintezza’s Soul Necklace
Istina’s EarringEnhanced Octavis’ Necklace 
  • The route of obtaining Silenite by melting accessories with NPC Denign has been deleted.
  • Deleted the “Accessory solvent” item from NPC Denign ‘s exchange shop.
  • Added a 100,000 Adena fee when you compound an item.
  • ‘Blessed Angel’s Necklace/Earring/Ring’ have been added.
  • ‘Blessed Angel’s Accessory’ can be obtained by upgrading a +6 ‘Angel’s Accessory’ at Head Blacksmith Ferris in Aden.
Target ItemRequired Material ItemAdena FeeResult Item
+6 Angel’s Necklacex100 Angel’s Necklace Box1 million
Adena
+6 Blessed Angel’s Necklace
+7 Angel’s Necklacex250 Angel’s Necklace Box+7 Blessed Angel’s Necklace
+8 Angel’s Necklacex700 Angel’s Necklace Box+8 Blessed Angel’s Necklace
+9 Angel’s Necklacex2000 Angel’s Necklace Box+9 Blessed Angel’s Necklace
+10 Angel’s Necklacex6000 Angel’s Necklace Box+10 Blessed Angel’s Necklace
+6 Angel’s Earringx100 Angel’s Earring Box+6 Blessed Angel’s Earring
+7 Angel’s Earringx250 Angel’s Earring Box+7 Blessed Angel’s Earring
+8 Angel’s Earringx700 Angel’s Earring Box+8 Blessed Angel’s Earring
+9 Angel’s Earringx2000 Angel’s Earring Box+9 Blessed Angel’s Earring
+10 Angel’s Earringx6000 Angel’s Earring Box+10 Blessed Angel’s Earring
+6 Angel’s Ringx100 Angel’s Ring Box+6 Blessed Angel’s Ring
+7 Angel’s Ringx250 Angel’s Ring Box+7 Blessed Angel’s Ring
+8 Angel’s Ringx700 Angel’s Ring Box+8 Blessed Angel’s Ring
+9 Angel’s Ringx2000 Angel’s Ring Box+9 Blessed Angel’s Ring
+10 Angel’s Ringx6000 Angel’s Ring Box+10 Blessed Angel’s Ring
  • The previous options will be inherited when trying to augment or craft ‘Angel’s Accessories’ to ‘Blessed Angel’s Accessories.’
  • ‘Blessed Angel’s Accessory’ can be enchanted with ‘Scroll: Enchant Angel Accessory’.
  • ‘Blessed Angel’s Accessory’s’ Enchantment effects are as follows:
Item NameEnchantEffect
Blessed Angel’s Necklace6 Confusion/Infection Resistance and Attack Success +25%, Speed +6, Damage Reflect +6%,
Skill Cooldown -11%, P.Atk./M.Atk./P.Def./M.Def. +2%,
skill power +2%, LUC/CHA +1
7 Confusion/Infection Resistance and Attack Success +25%, Speed +7, Damage Reflect +7%,
 Skill Cooldown -12%, P.Atk./M.Atk./P.Def./M.Def. +3%,
skill power +3%, LUC/CHA +1
8 Confusion/Infection Resistance and Attack Success +30%, Speed +8, Damage Reflect +8%,
Skill Cooldown -13%, P.Atk./M.Atk./P.Def./M.Def. +4%,
skill power +4%, LUC/CHA +2
9 Confusion/Infection Resistance and Attack Success +30%, Speed +10, Damage Reflect +10%,
 Skill Cooldown -15%, P.Atk./M.Atk./P.Def./M.Def. +5%,
skill power +5%, LUC/CHA +2
10 Confusion/Infection Resistance and Attack Success +30%, Speed +11, Damage Reflect +11%,
Skill Cooldown -15%, P.Atk./M.Atk./P.Def./M.Def. +6%,
skill power +6%, LUC/CHA +2
Blessed Angel’s Earring6Confusion/Paralysis Resistance and Attack Success +25%, consumed MP -6%, received healing +11%,
vampiric +4%, P.Atk./P. Skill/M. Skill Power +2%,
P.Atk./M. Critical Damage -2%
 LUC/CHA +1, attack attribute +20
7Confusion/Paralysis Resistance and Attack Success +25%, consumed MP -7%, received healing +12%,
vampiric +4%, P.Atk./P. Skill/M. Skill Power +3%,
P.Atk./M. Critical Damage -3%,
LUC/CHA +1, attack attribute +30
8Confusion/Paralysis Resistance and Attack Success +30%, consumed MP -8%, received healing +13%,
vampiric +5%, P.Atk./P. Skill/M. Skill Power +4%,
P.Atk./M. Critical Damage -4%,
LUC/CHA +2, attack attribute +40
9Confusion/Paralysis Resistance and Attack Success +30%, consumed MP -10%, received healing +15%,
 vampiric +6%, P.Atk./P. Skill/M. Skill Power +5%,
 P.Atk./M. Critical Damage -5%,
 LUC/CHA +2, attack attribute +50
10Confusion/Paralysis Resistance and Attack Success +30%, consumed MP -11%, received healing +16%,
vampiric +7%, P.Atk./P. Skill/M. Skill Power +6%,
P.Atk./M. Critical Damage -6%,
LUC/CHA +2, attack attribute +60
Blessed Angel’s Ring6 Strike Resistance and Attack Success +25%, All Defense attribute +21,
P.Atk./P. Skill/M. Skill Critical Damage +16%,
P./M. Skill Power +2%, LUC/CHA +1
7 Strike Resistance and Attack Success +25%, All Defense attribute +24,
P.Atk./P. Skill/M. Skill Critical Damage +17%,
P./M. Skill Power +3%, LUC/CHA +1
8 Strike Resistance and Attack Success +30%, All Defense attribute +27,
P.Atk./P. Skill/M. Skill Critical Damage +18%,
P./M. Skill Power +4%, LUC/CHA +2
9 Strike Resistance and Attack Success +30%, All Defense attribute +30,
P.Atk./P. Skill/M. Skill Critical Damage +20%,
P./M. Skill Power +5%, LUC/CHA +2
10 Strike Resistance and Attack Success +30%, All Defense attribute +40,
P.Atk./P. Skill/M. Skill Critical Damage +21%,
P./M. Skill Power +6%, LUC/CHA +2
  • Blessed Angel’s Accessory can be augmented or crafted (Denign NPC).
    • The chances and costs for augmenting and crafting are the same as the original Angel accessory.
  • ‘Some of the enchant effects of ‘Dragon’s Accessory’ and ‘Angel’s Accessory’ have been changed.
ItemEnchantEffect
Dragon’s Necklace1Confusion/infection attack success and resistance +15%, CHA/LUC +1, Skill Cooldown -5%,
Damage Reflect +5%, Speed +1, skill power +3%,
P.Atk./P.Def./M.Atk./M.Def. +3%, All Defense attribute +10
2Confusion/infection attack success and resistance +20%, CHA/LUC +2, Skill Cooldown -7%,
Damage Reflect +7%, Speed +2, skill power +4%,
P.Atk./P.Def./M.Atk./M.Def. +4%, All Defense attribute +20
3Confusion/infection attack success and resistance +30%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +10%, Speed +10, skill power +5%,
P.Atk./P.Def./M.Atk./M.Def. +5%, All Defense attribute +30
4Confusion/infection attack success and resistance +30%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +11%, Speed +11, skill power +6%,
P.Atk./P.Def./M.Atk./M.Def. +6%, All Defense attribute +40
5Confusion/infection attack success and resistance +30%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +12%, Speed +12, skill power +7%,
P.Atk./P.Def./M.Atk./M.Def. +7%, All Defense attribute +50
6Confusion/infection attack success and resistance +40%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +13%, Speed +13, skill power +8%,
P.Atk./P.Def./M.Atk./M.Def. +8%, All Defense attribute +60
7Confusion/infection attack success and resistance +40%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +14%, Speed +14, skill power +9%,
P.Atk./P.Def./M.Atk./M.Def. +9%, All Defense attribute +70
8Confusion/infection attack success and resistance +40%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +15%, Speed +15, skill power +10%,
P.Atk./P.Def./M.Atk./M.Def. +10%, All Defense attribute +80
9Confusion/infection attack success and resistance +40%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +16%, Speed +16, skill power +11%,
P.Atk./P.Def./M.Atk./M.Def. +11%, All Defense attribute +90
10Confusion/infection attack success and resistance +40%, CHA/LUC +3, Skill Cooldown -15%,
Damage Reflect +17%, Speed +17, skill power +12%,
P.Atk./P.Def./M.Atk./M.Def. +12%, All Defense attribute +100
Dragon’s Earring1Confusion/Paralysis attack success and resistance +15%, CHA/LUC +1, consumed MP -5%, received healing +5%,
vampiric +3%, Speed +1, P.Atk./P. Skill/M. Skill Power +3%,
physical/M. Critical Damage -5%, All Defense attribute +10
2Confusion/Paralysis attack success and resistance +20%, CHA/LUC +2, consumed MP -7%, received healing +7%,
vampiric +4%, Speed +2, P.Atk./P. Skill/M. Skill Power +4%,
physical/M. Critical Damage -7%, All Defense attribute +20
3Confusion/Paralysis attack success and resistance +30%, CHA/LUC +3, consumed MP -10%, received healing +15%,
vampiric +6%, Speed +3, P.Atk./P. Skill/M. Skill Power +5%,
P.Atk./P. Skill/M. Skill Critical Damage -10%, attack/ All Defense attribute +50
4Confusion/Paralysis attack success and resistance +30%, CHA/LUC +3, consumed MP -11%, received healing +16%,
vampiric +7%, Speed +4, P.Atk./P. Skill/M. Skill Power +6%,
P.Atk./P. Skill/M. Skill Critical Damage -11%, attack/ All Defense attribute +60
5Confusion/Paralysis attack success and resistance +30%, CHA/LUC +3, consumed MP -12%, received healing +17%,
vampiric +8%, Speed +5, P.Atk./P. Skill/M. Skill Power +7%,
P.Atk./P. Skill/M. Skill Critical Damage -12%, attack/ All Defense attribute +70
6Confusion/Paralysis attack success and resistance +40%, CHA/LUC +3, consumed MP -13%, received healing +18%,
vampiric +9%, Speed +6, P.Atk./P. Skill/M. Skill Power +8%,
P.Atk./P. Skill/M. Skill Critical Damage -13%, attack/ All Defense attribute +80
7Confusion/Paralysis attack success and resistance +40%, CHA/LUC +3, consumed MP -14%, received healing +19%,
vampiric +10%, Speed +7, P.Atk./P. Skill/M. Skill Power +9%,
P.Atk./P. Skill/M. Skill Critical Damage -14%, attack/ All Defense attribute +90
8Confusion/Paralysis attack success and resistance +40%, CHA/LUC +3, consumed MP -15%, received healing +20%,
vampiric +11%, Speed +8, P.Atk./P. Skill/M. Skill Power +10%,
P.Atk./P. Skill/M. Skill Critical Damage -15%, attack/ All Defense attribute +100
9Confusion/Paralysis attack success and resistance +40%, CHA/LUC +3, consumed MP -16%, received healing +21%,
vampiric +12%, Speed +9, P.Atk./P. Skill/M. Skill Power +11%,
P.Atk./P. Skill/M. Skill Critical Damage -16%, attack/ All Defense attribute +110
10Confusion/Paralysis attack success and resistance +40%, CHA/LUC +3, consumed MP -17%, received healing +22%,
vampiric +13%, Speed +10, P.Atk./P. Skill/M. Skill Power +12%,
P.Atk./P. Skill/M. Skill Critical Damage -17%, attack/ All Defense attribute +120
Dragon’s Ring1Confusion attack success and resistance +15%, All Defense attribute +10, CHA/LUC +1, Atk. Spd./Casting Spd. +3%,
P./M. Accuracy +3, Speed +1, skill power +3%,
P.Atk./P. Skill/M. Skill Critical Damage +5%, damage to targets unable to move +1%
2Confusion attack success and resistance +20%, All Defense attribute +20, CHA/LUC +2, Atk. Spd./Casting Spd. +4%,
P./M. Accuracy +4, Speed +2, skill power +4%,
P.Atk./P. Skill/M. Skill Critical Damage +10%, damage to targets unable to move +2%
3Confusion attack success and resistance +30%, All Defense attribute +30, CHA/LUC +3, Atk. Spd./Casting Spd. +5%,
P./M. Accuracy +5, Speed +3, skill power +5%,
P.Atk./P. Skill/M. Skill Critical Damage +20%,
damage to targets unable to move +3%
4Confusion attack success and resistance +30%, All Defense attribute +40, CHA/LUC +3, Atk. Spd./Casting Spd. +6%,
P./M. Accuracy +6, Speed +4, skill power +6%,
P.Atk./P. Skill/M. Skill Critical Damage +21%,
damage to targets unable to move +4%
5Confusion attack success and resistance +30%, All Defense attribute +50, CHA/LUC +3, Atk. Spd./Casting Spd. +7%,
P./M. Accuracy +7, Speed +5, skill power +7%,
P.Atk./P. Skill/M. Skill Critical Damage +22%,
damage to targets unable to move +5%
6Confusion attack success and resistance +40%, All Defense attribute +60, CHA/LUC +3, Atk. Spd./Casting Spd. +8%,
P./M. Accuracy +8, Speed +6, skill power +8%,
P.Atk./P. Skill/M. Skill Critical Damage +23%,
damage to targets unable to move +6%
7Confusion attack success and resistance +40%, All Defense attribute +70, CHA/LUC +3, Atk. Spd./Casting Spd. +9%,
P./M. Accuracy +9, Speed +7, skill power +9%,
P.Atk./P. Skill/M. Skill Critical Damage +24%,
damage to targets unable to move +7%
8Confusion attack success and resistance +40%, All Defense attribute +80, CHA/LUC +3, Atk. Spd./Casting Spd. +10%,
P./M. Accuracy +10, Speed +8, skill power +10%,
P.Atk./P. Skill/M. Skill Critical Damage +25%,
damage to targets unable to move +8%,
9Confusion attack success and resistance +40%, All Defense attribute +90, CHA/LUC +3, Atk. Spd./Casting Spd. +11%,
P./M. Accuracy +11, Speed +9, skill power +11%,
P.Atk./P. Skill/M. Skill Critical Damage +26%,
damage to targets unable to move +9%
10Confusion attack success and resistance +40%, All Defense attribute +100, CHA/LUC +3, Atk. Spd./Casting Spd. +12%,
P./M. Accuracy +12, Speed +10, skill power +12%,
P.Atk./P. Skill/M. Skill Critical Damage +27%,
damage to targets unable to move +10%
Angel’s Necklace0Confusion/infection resistance +10%
1Confusion/infection resistance +20%
2Confusion/Infection Resistance and Attack Success +20%
3Confusion/Infection Resistance and Attack Success +20%, Speed +5
4Confusion/Infection Resistance and Attack Success +20%, Speed +5, Damage Reflect +5%
5Confusion/Infection Resistance and Attack Success +20%, Speed +5, Damage Reflect +5%, Skill Cooldown -10%
6Confusion/Infection Resistance and Attack Success +25%, Speed +5, Damage Reflect +5%, Skill Cooldown -10%,
P.Atk./M.Atk./P.Def./M.Def. +1%, skill power +1%, LUC/CHA +1
7Confusion/Infection Resistance and Attack Success +25%, Speed +6, Damage Reflect +6%, Skill Cooldown -11%,
P.Atk./M.Atk./P.Def./M.Def. +2%, skill power +2%, LUC/CHA +1
8Confusion/Infection Resistance and Attack Success +25%, Speed +7, Damage Reflect +7%, Skill Cooldown -12%,
P.Atk./M.Atk./P.Def./M.Def. +3%, skill power +3%, LUC/CHA +1
9Confusion/Infection Resistance and Attack Success +30%, Speed +8, Damage Reflect +8%, Skill Cooldown -13%,
P.Atk./M.Atk./P.Def./M.Def. +4%, skill power +4%, LUC/CHA +2
10Confusion/Infection Resistance and Attack Success +30%, Speed +10, Damage Reflect +10%, Skill Cooldown -15%,
P.Atk./M.Atk./P.Def./M.Def. +5%, skill power +5%, LUC/CHA +2
Angel’s Earring0Confusion/Paralysis Resistance +10%
1Confusion/Paralysis Resistance +20%
2Confusion/Paralysis Resistance and attack success +20%
3Confusion/Paralysis Resistance and attack success +20%, consumed MP -3%
4Confusion/Paralysis Resistance and attack success +20%, consumed MP -3%, received healing +5%
5Confusion/Paralysis Resistance and attack success +20%, consumed MP -3%, received healing +7%, vampiric +3%
6Confusion/Paralysis Resistance and attack success +25%, consumed MP -5%, received healing +10%, vampiric +4%,
P.Atk./P. Skill/M. Skill Power +1%, P.Atk./M. Critical Damage -1%,
LUC/CHA +1, attack attribute +10
7Confusion/Paralysis Resistance and attack success +25%, consumed MP -6%, received healing +11%, vampiric +4%,
P.Atk./P. Skill/M. Skill Power +2%, P.Atk./M. Critical Damage -2%,
LUC/CHA +1, attack attribute +20
8Confusion/Paralysis Resistance and attack success +25%, consumed MP -7%, received healing +12%, vampiric +4%,
P.Atk./P. Skill/M. Skill Power +3%, P.Atk./M. Critical Damage -3%,
LUC/CHA +1, attack attribute +30
9Confusion/Paralysis Resistance and attack success +30%, consumed MP -8%, received healing +13%, vampiric +5%,
P.Atk./P. Skill/M. Skill Power +4%, P.Atk./M. Critical Damage -4%,
LUC/CHA +2, attack attribute +40
10Confusion/Paralysis Resistance and attack success +30%, consumed MP -10%, received healing +15%, vampiric +6%,
P.Atk./P. Skill/M. Skill Power +5%, P.Atk./M. Critical Damage -5%,
LUC/CHA +2, attack attribute +50
Angel’s Ring0Strike resistance +10%
1Strike resistance +20%
2Strike Resistance and Attack Success +20%
3Strike Resistance and Attack Success +20%, All Defense attribute +10
4Strike Resistance and Attack Success +20%, All Defense attribute +12, P.Atk./P. Skill/M. Skill Critical Damage +5%
5Strike Resistance and Attack Success +20%, All Defense attribute +15, P.Atk./P. Skill/M. Skill Critical Damage +10%
6Strike Resistance and Attack Success +25%, All Defense attribute +18,
P.Atk./P. Skill/M. Skill Critical Damage +15%, P./M. Skill Power +1%, LUC/CHA +1
7Strike Resistance and Attack Success +25%, All Defense attribute +21,
P.Atk./P. Skill/M. Skill Critical Damage +16%, P./M. Skill Power +2%,
LUC/CHA +1
8Strike Resistance and Attack Success +25%, All Defense attribute +24,
P.Atk./P. Skill/M. Skill Critical Damage +17%, P./M. Skill Power +3%,
LUC/CHA +1
9Strike Resistance and Attack Success +30%, All Defense attribute +27,
P.Atk./P. Skill/M. Skill Critical Damage +18%, P./M. Skill Power +4%,
LUC/CHA +2
10Strike Resistance and Attack Success +30%, All Defense attribute +30,
P.Atk./P. Skill/M. Skill Critical Damage +20%, P./M. Skill Power +5%,
LUC/CHA +2
  • An exchange at NPC Denign can allow you to obtain a +6 Angel’s Accessory Box from 100 ‘Angel’s Accessory Box(es).’
Exchange ItemRequired Item
+6 Angel’s Necklace Boxx100 Angel’s Necklace Box
+6 Angel’s Earring Boxx100 Angel’s Earring Box
+6 Angel’s Ring Boxx100 Angel’s Ring Box
  • Added ‘Blessed Angel’s Accessory’ crafting to NPC Denign.
ItemNumber of SileniteGiant’s Energy QuantityAcquired Item
Blessed Angel’s Necklace1020Blessed Angel’s Necklace Assault Level 1
1020Blessed Angel’s Necklace Assault Level 2
1020Blessed Angel’s Necklace Assault Level 3
Blessed Angel’s Earring1020Blessed Angel’s Earring Save Level 1
1020Blessed Angel’s Earring Save Level 2
1020Blessed Angel’s Earring Save Level 3
Blessed Angel’s Ring1020Blessed Angel’s Ring Attribute Level 1
1020Blessed Angel’s Ring Attribute Level 2
1020Blessed Angel’s Ring Attribute Level 3
  • In NPC Denign’s accessory crafting menu, the existing ‘Angel and Dragon Accessory crafting’ has been separated into ‘Dragon Accessory Crafting’ and ‘Angel Accessory Crafting.’
  • Added ‘Original Angel Accessory’ and ‘Blessed Angel Accessory’ on the NPC Denign’s stat removal list.
Crafted accessoryRequired Fee
Original Angel’s Necklace/Earring/Ring8,933,800 Adena
Blessed Angel’s Necklace/Earring/Ring8,933,800 Adena
  • Added new item Kara’s Talisman (10-day).
Item NameItem Effect
Kara’s Talisman – 10-daySkill power +5%
P.Atk./P. Skill/M. Skill Critical Damage +10%
P.Def./M.Def. +10%
Attack Attribute +70
Skill Cooldown -5%
  • When Kara’s Talisman is used with an Advanced Skill Talisman such as Skill Power, Attack Attribute, or Skill Cooldown, then only one effect is applied.
  • The Recipe: Kara’s Talisman Pack (50%) item can be purchased through the recipe merchant NPC.
  • The Kara’s Talisman Pack can be crafted using the following materials.
Item NameItems Needed
Kara’s Talisman Pack2 Advanced Skill Power Talisman Boxes
2 Advanced Attack Attribute Talisman Boxes
2 Advanced Skill Cooldown Talisman Boxes
1000 Gemstones – R Grade
  • The Blessed Atlas’ Earring has been added.
Item NameStats
Blessed Atlas’ EarringAn earring that gets stronger as you carry out the role of a mentor. When enchanted, increases Paralysis Resistance and Attack Success by 25%. Reduces MP Consumption by 11%. All Defense Attributes +60, Vampiric Rage +6%, P. Atk./P. Skill/M. Skill Critical Damage +5%, P. Def./M. Def. +2%.The effect does not stack if two identical earrings are equipped. Can be crafted with Silenite at Denign NPC (Vital). Can be augmented. Cannot be enchanted.
  • Talk to Head Blacksmith Ferris in Aden to upgrade a +12 Atlas’ Earring for x12 Atlas’ Earring Upgrade Stones and 1,000,000 Adena. 
  • Atlas’ Earring Upgrade Stones can be obtained at the Mentor Guide NPC for 100,000 Mentee’s Marks.

Skill Changes

  • Changed some skills, including Sigel Knight and Othell Rogue’s Confusion, so that their damage output will not be affected by Confusion Resistance.
ClassSkill
For All Sigel Knights:
(Sigel Phoenix Knight, Sigel Hell Knight, Sigel Eva’s Templar, Sigel Shillien Templar)
Shield Bash
Shield Impact
Shield Wave
Chain Gust
Sigel Shillien TemplarMass Lightning Strike
For All Othell Rogues:
(Othell Adventurer, Othell Wind Rider, Othell Ghost Hunter, Othell Fortune Seeker)
Barrage of Nails
  • For Sigel Knight skills, the Push effect of “Shield Impact” has been changed to the Knock Down effect.
  • For Tyrr Warrior skills, some skill effects and cooldowns have been changed.
ClassSkill NameChanges
For All Tyrr WarriorsBoostCan be stacked with the following skills:
(Duelist Wrath/Winged Spear/Furious Slasher/Furious Fist)
Tyrr DreadnoughtSharpen Edge of StormChanged cooldown from 300 sec to 30 sec
Tyrr DreadnoughtFocus AttackChanged cooldown from 300 sec to 30 sec
For all Tyrr WarriorsBerserkerAdded a cooldown description to the tooltip
  • Changed the Aeore Healer’s “Balance Heal” so that the Skill Mastery effect does not occur.
  • “Chance to apply Physical Pose upon attacking” has been added to the “Intermediate Sword/Blunt Weapon Mastery” skill of the Iss Enchanter class group and “Superior Sword/Blunt Weapon Mastery” skill tooltip after having previously been missing.
  • The Aeore Guard Mastery skill tooltip has been categorized into unique passive effects, effects from equipped sigils, and effects from equipped magic swords/one-handed staffs.
  • The Crystallization feature has been added to characters of the Ertheia race.
    • Crystallization can be used by members of the Ertheia race Lv. 85 or higher and the Awakened class Eviscerator/Sayha’s Seer.
  • 4 new skills have been added to some classes:
Skill NameClassSkill LevelLevel for AcquisitionRequired ItemSkill Description
Force of GolemTyrr Maestro1106x8 Rune StonesIncreases P. Atk. By 30%, P. Skill Power by 30% for 30 minutes; has a chance of dealing 5X additional damage of P. Atk. upon P.Atk.; cannot be used with a Spirit of Golem; requires x5 Soulstones
Effective Polearm MasteryTyrr Dreadnought1101x8 Rune StonesIncrease the max. attack range and skill attack range of Spears by 40
Gravity SwitchEviscerator1105x8 Rune StonesChanges the Gravity Punch effect for 30 minutes in a way that the skill has a chance of dealing 5x additional damage of P. Atk. While the effect is maintained, straight blows that reduce the target’s HP will not occur.
Unlimited Hydro FlareSayha’s Seer1105x8 Rune StonesDeals the damage of 739 added to M. Atk.; Deals 10% additional damage if the target is under a debuff; can be used without a cooldown if the target is under Sign of Storm Lv4; can be used when equipped with a sword/a blunt; requires x1 Spirit Ore.
2107x8 Rune StonesDeals the damage of 754 added to M. Atk.; Deals 10% additional damage if the target is under a debuff; can be used without a cooldown if the target is under Sign of Storm Lv4; can be used when equipped with a sword/a blunt; requires x1 Spirit Ore.
3109x8 Rune StonesDeals the damage of 769 added to M. Atk.; Deals 10% additional damage if the target is under a debuff; can be used without a cooldown if the target is under Sign of Storm Lv4; can be used when equipped with a sword/a blunt; requires x1 Spirit Ore.
  • 2 new skills have been added to common classes:
    • The 2 new skills can be acquired by all classes.
    • The items required to acquire the skills can be obtained in clan missions.
Skill NameSkill LevelLevel for AcquisitionRequired ItemSkill Description
Spear of Eratone1115x1 Eratone’s Historical TomeFor 30 minutes, with the energy of Eratone’s Shiny Spear, Weapon P. Atk./M. Atk. Boost +50.
Requires x250 Spirit Ore
2116For 30 minutes, with the energy of Eratone’s Shiny Spear, Weapon P. Atk./M. Atk. Boost +70.
Requires x250 Spirit Ore
3117For 30 minutes, with the energy of Eratone’s Shiny Spear, Weapon P. Atk./M. Atk. Boost +90.
Requires x250 Spirit Ore
4118For 30 minutes, with the energy of Eratone’s Shiny Spear, Weapon P. Atk./M. Atk. Boost +120.
Requires x250 Spirit Ore
5119For 30 minutes, with the energy of Eratone’s Shiny Spear, Weapon P. Atk./M. Atk. Boost +150.
Requires x250 Spirit Ore
Shield of Masia1110x1 Masia’s Historical TomeThe Shield of Masia decreases Received Damage by 1%.
2111The Shield of Masia decreases Received Damage by 3%.
3112The Shield of Masia decreases Received Damage by 5%.
4113The Shield of Masia decreases Received Damage by 7%.
5114The Shield of Masia decreases Received Damage by 10%.
  • Among the Tyrr Maestro skills, the cooldown for the Spirit of Golem has been changed to 30 seconds.
  • Servitor Recovery effect has been added to Servitor Balance Life Lv. 1 skills of the Wynn Summoner class.
    • The recovery periodically happens with 166 Power for 15 seconds.
    • Changes have been made so players can auto use the effect.
  • Changes have been made so the ‘Faceoff’ skill of the Tyrr Duelist is not reset by using the ‘Reset’ skill.
  • Made changes so players can learn skills in the [Learn Skills] window while using them.

Clan Missions

  • The clan missions for main/dual class levels 99-120 have been improved:
Clan Mission TitleLevel AchievedClan RepPersonal RepRewards
Main Class – Enhance the Basics 1993003000x1 Rune Stone (non-tradable)
Main Class – Enhance the Basics 21004504500x1 Rune Stone (non-tradable)
Main Class – Start of Growth 11016006000x1 Rune Stone (non-tradable)
Main Class – Start of Growth 21027507500x1 Rune Stone (non-tradable)
Main Class – Start of Growth 31039009000x1 Rune Stone (non-tradable)
Main Class – Start of Growth 4104105010500x1 Rune Stone (non-tradable)
Main Class – Start of Growth 5105120012000X2 Rune Stones (non-tradable)
Main Class – Start of Proof 1106150015000x5 Homunculus’s Hourglasses,
x1 Homunculus Enhancement Points – 10
Main Class – Start of Proof 2107180018000x5 Homunculus’s Hourglasses,
x1 Homunculus Enhancement Points – 10
Main Class – Start of Proof 3108210021000x5 Homunculus’s Hourglasses,
x3 Homunculus Enhancement Points – 10
Main Class – Start of Proof 4109240024000x5 Homunculus’s Hourglasses,
x5 Homunculus Enhancement Points – 10
Main Class – Path of Devotion 1110270027000x1 Masia’s Historical Tome
Main Class – Path of Devotion 2111300030000x1 Masia’s Historical Tome
Main Class – Path of Devotion 3112330033000x1 Masia’s Historical Tome
Main Class – Path of Devotion 4113360036000x1 Masia’s Historical Tome
Main Class – Path of Devotion 5114390039000x1 Masia’s Historical Tome
Main Class – Path of Perseverance 1115420042000x1 Eratone’s Historical Tome
Main Class – Path of Perseverance 2116450045000x1 Eratone’s Historical Tome
Main Class – Path of Perseverance 3117480048000x1 Eratone’s Historical Tome
Main Class – Path of Perseverance 4118510051000x1 Eratone’s Historical Tome
Main Class – Path of Perseverance 5119540054000x1 Eratone’s Historical Tome
Main Class – Fruit of Perseverance120570057000x1 Level 120 Celebration Token
Dual Class – Enhance the Basics 1993003000x1 Rune Stone (non-tradable)
Dual Class – Enhance the Basics 21004504500x1 Rune Stone (non-tradable)
Dual Class – Start of Growth 11016006000x1 Rune Stone (non-tradable)
Dual Class – Start of Growth 21027507500x1 Rune Stone (non-tradable)
Dual Class – Start of Growth 31039009000x1 Rune Stone (non-tradable)
Dual Class – Start of Growth 4104105010500x1 Rune Stone (non-tradable)
Dual Class – Start of Growth 5105120012000x2 Rune Stones (non-tradable)
Dual Class – Start of Proof 1106150015000x5 Homunculus’s Hourglasses,
x1 Homunculus Enhancement Points – 10
Dual Class – Start of Proof 2107180018000x5 Homunculus’s Hourglasses,
x1 Homunculus Enhancement Points – 10
Dual Class – Start of Proof 3108210021000x5 Homunculus’s Hourglasses,
x3 Homunculus Enhancement Points – 10
Dual Class – Start of Proof 4109240024000x5 Homunculus’s Hourglasses,
x5 Homunculus Enhancement Points – 10
Dual Class – Path of Devotion 1110270027000x1 Masia’s Historical Tome
Dual Class – Path of Devotion 2111300030000x1 Masia’s Historical Tome
Dual Class – Path of Devotion 3112330033000x1 Masia’s Historical Tome
Dual Class – Path of Devotion 4113360036000x1 Masia’s Historical Tome
Dual Class – Path of Devotion 5114390039000x1 Masia’s Historical Tome
Dual Class – Path of Perseverance 1115420042000x1 Eratone’s Historical Tome
Dual Class – Path of Perseverance 2116450045000x1 Eratone’s Historical Tome
Dual Class – Path of Perseverance 3117480048000x1 Eratone’s Historical Tome
Dual Class – Path of Perseverance 4118510051000x1 Eratone’s Historical Tome
Dual Class – Path of Perseverance 5119540054000x1 Eratone’s Historical Tome
Dual Class – Fruit of Perseverance120570057000x1 Level 120 Celebration Token
  • The reward items distributed in the clan missions for main/dual class levels 99-120 have the following effects:
ItemsEffects
Rune Stone (non-tradable)A stone engraved with ancient rune. Used to infuses skills with ancestral wisdom. Consumed when acquiring the skills of each class.
Homunculus’s HourglassAn item to instantly birth one of the Homunculus sleeping in the cradle of time
Homunculus Enchant Points – 10Gives 10 Enchant Points required for the growth of a Homunculus
Masia’s Historical TomeA history book about the Shield of Masia. Consumed when acquiring the Shield of Masia skills
Eratone’s Historical TomeA history book about the Spear of Eratone. Consumed when acquiring the Spear of Eratone skills
Level 120 Celebration TokenA token that celebrates reaching to Level 120. Can be registered on the Collection.
  • The skills that can be acquired using the previous tradable Rune Stone can also be acquired using the newly added ‘Rune Stone (non-tradable).’
    • For the skills that require x8 Rune Stones, x8 of either the previous or the new Rune Stones can be used.
    • The previous and new Rune Stones cannot be mixed.

Quests

  • A ‘Teleport Cubic’ will be provided to newbie players under Lv. 100 to help them with quest progression. The Teleportation Cubic is not usable by characters Lv. 100 or higher.
    • Using a Teleport Cubic takes you to a place related to an active quest.
    • The Teleport Cubic can be used as a permanent item in the midst or at the end of a quest and is deleted upon completing the last quest ‘Noble Material.’
    • While playing a quest, the buff can be re-claimed by visiting the quest NPC again.
Applicable Quests
Path of Fate: BeginningPath of Fate: ProvingPath of Fate: ConvictionPath of Fate: OvercomeWinds of Fate: Encounter
Winds of Fate: A PromiseWinds of Fate: ChoiceWhere Fates IntersectReawakened FateNoble Material


Other Changes

  • Expanded the pickup range where characters pick up an item.
  • Changed the visual appearance of cloaks on Ertheia.
  • Removed a function where Bound items can be switched to unchecked items via Blacksmith NPC.
  • Made changes to auto-hunt so it searches for the next target if the selected target is being hidden.
  • Changed the quest journal location on the map to match the teleport location in a quest.
  • Added “Field of Whispers” and “Sea of Spores” to Exalted quest rounds 1 – 6 target hunting zones.
  • Fixed an issue where the Limit Barrier of a raid boss would sometimes not activate.
  • Fixed an issue where using “Royal Honey Dark Beer” did not count towards the Use Honey Dark Beer mission.
  • Fixed an issue where using Freya’s Scroll of Storm event item did not count towards the “Use Freya’s Scroll” mission.
  • Fixed an issue where the screen messages that appear when you defeat a rival clan member or when you are killed by a rival clan member are always displayed in white.
  • The LUC activation bonus rate has been adjusted according to the LUC value.
  • There is now a chance to obtain a Rainbow Springs Clan Hall War Decree from a Santiago’s Star Energy Box.
  • Fixed an issue where the gender of character icons displayed in the Olympiad Ranking Legend/Hero status tab did not match the actual characters.
  • The placement of elite monsters has been deleted, and one mission of ‘Hunting Elite Monsters’ has been deleted.
  • ‘The Queen Ant’s Residence’ area has been changed to an area where Free teleport is blocked and party members cannot be summoned.
  • When making a party with hostile characters (Chaotic, Purple), the pointer is displayed in the shape of a sword when you mouse over the character.
  • It has been changed so that when one’s mouse is over, or targets a target, the targets outline will be displayed.
  • Improved the location where Kamael races hold spear/staff weapons. 

Lineage II Classic

Sayha’s Grace System

  • The Sayha’s Grace system has been added. If you have Sayha’s Grace, you receive bonus XP/SP +10% (shown as 110% on the UI) when hunting monsters. No penalty is imposed when Sayha’s Grace is at 0%.
  • Each bar on the Sayha’s Grace UI gauge represents 35,000 Sayha’s Grace Points for a total of 140,000 for all 4 bars. You can have a total of 3,500,000 Sayha’s Grace points (x24) on the Sayha’s Grace gauge.
  • Sayha’s Grace is automatically recharged by 35,000 points per day (resets at 6:30 AM server time). 
  • Items that can be used for increasing the Sayha’s Grace gauge can be obtained in the following ways:
    • Enhanced Sayha’s Holy Water (+80,000 Points) – Grocery NPCs at Ivory Tower, Giran, Aden, and Goddard
    • Enhanced Sayha’s Blessing (+140,000 Points) – Clan Shop (15 limit per day)
    • Enhanced Sayha’s Blessing (+140,000 Points) x2 – Random Crafting System (Must recharge crafting point first and then refresh list to obtain)

Item Changes

  • Weapons, Armor, and Accessories have been added to the NPC Shop.
    • All No-grade, D-grade weapons/armor/accessories can be purchased.
    • The C-grade weapons/armor/accessories that can only be purchased with a Crystal at the Giran Luxury Shop before can now be purchased with Adena.
  • The following items can now be shared dimensionally between characters:
    • A-grade Imprint equipment, Activation Armor (Imprint), Talisman of Fate, Dragon’s Belt, Gems, Talisman (of Speed, Aden, Eva), Talisman of Baium (Imprint), and Heroic Circlet
  • The weights of all arrows have been adjusted to 1.
  • Modified the inventory so “Mark of Journey” items would be sorted after equipment items.
  • Enchanted Armor/Weapon Exchange Tickets (A-grade) were added to random crafting.
  • Blessed Dragon’s Belt has been added.
    • The “Blessed Dragon’s Belt” can be obtained through an item upgrade with 2 identical Dragon Belts that are enchanted to +4 or higher at NPC Ferris in Aden.
    • The previous “Dragon Belt Ornament” can be used to enhance the Blessed Dragon’s Belt.
EnchantItem Effects
0Weight Limit 1,000, Max HP +20, Max MP +10, Max CP +20, P. Def. +10, M. Def. +10, DEX +1, WIT +1
1Weight Limit +2,000, Inventory Slots +2, Max HP +30, Max MP +20, Max CP +30, P. Def. +15, M. Def. +15, DEX +1, WIT +1, CON +1, MEN +1
2Weight Limit +3,000, Inventory Slots +4, Max HP +40, Max MP +25, Max CP +40, M. Def. +20, P. Def. +20, DEX +1, WIT +1, CON +1, MEN +1, STR +1, INT +1
3Weight Limit +4,000, Inventory Slots +6, Max HP +50, Max MP +30, Max CP +50, P. Def. +25, M. Def. +25, DEX +2, WIT +2, CON +2, MEN +2, STR +2, INT +2
4Weight Limit +5,000, Inventory Slots +6, Max HP +150, Max MP +100, Max CP +200, HP Potion Recovery +80, MP Potion Recovery +10, P. Def. +30, M. Def. +30, Atk. Spd +5, Casting Spd. +10, DEX +3, WIT +3, CON +3, MEN +3, STR +3, INT +3, Dragon’s Protection Lv. 1
5Weight Limit +6,000, Inventory Slots +6, Max HP +200, Max MP +150, Max CP +300, HP Potion Recover +100, MP Potion Recovery +20, P. Def. +40, M. Def. +40, Atk. Spd. +10, Casting Spd. +20, DEX +3, WIT +3, CON +4, MEN +4, STR +3, INT +3, Dragon’s Protection Lv. 2
6Weight Limit +7,000, Inventory Slots +6, Max HP +300, Max MP +200, Max CP +500, HP Potion Recovery +120, MP Potion Recovery +30, P. Def. +50, M. Def. +50, Atk. Spd. +20, Casting Spd. +30, DEX +4, WIT +4, CON +4, MEN +4, STR +3, INT +3, Dragon’s Protection Lv. 3
7Weight Limit +8,000, Inventory Slots +8, Max HP +350, Max MP +250, Max CP +600, HP Potion Recovery +135, MP Potion Recovery +40, P. Def. +65, M. Def. +65, Atk. Spd. +30, Casting Spd. +40, P. Critical Rate +20, M. Skill Critical Rate +20, Damage Received -3%, DEX +4, WIT +4, CON +4, MEN +4, STR +4, INT +4, Dragon’s Protection Lv. 4
8Weight Limit +9,000, Inventory Slots +8, Max HP +500, Max MP +300, Max CP +800, HP Potion Recovery +175, MP Potion Recovery +65, P. Def. +90, M. Def. +90, Atk. Spd. +50, Casting Spd. +50, P. Critical Rate +30, M. Skill Critical Rate +30, Damage Received -4%, Heal Received +5%, DEX +4, WIT +4, CON +5, MEN +5, STR +4, INT +4, Dragon’s Protection Lv. 5
9Weight Limit +10,000, Inventory Slots +10, Max HP +800, Max MP +400, Max CP +1,200, HP Potion Recovery +250, MP Potion Recovery +90, P. Def. +125, M. Def. +125, Atk. Spd. +100, Casting Spd. +100, P. Critical Rate +40, M. Skill Critical Rate +40, Damage Received -7%, Heal Received +10%, DEX +5, WIT +5, CON +5, MEN +5, STR +4, INT +4, Dragon’s Protection Lv. 6
10Weight Limit +12,000, Inventory Slots +12, Max HP +1,500, Max MP +800, Max CP +1,500, HP Potion Recovery +400, MP Potion Recovery +120, P. Def. +300, M. Def. +300, Atk. Spd. +200, Casting Spd. +200, P. Critical Rate +70, M. Skill Critical Rate +70, Damage Received -12%, Heal Received +20%, DEX +6, WIT +6, CON +6, MEN +6, STR +6, INT +6, Dragon’s Protection Lv. 7
  • Dragon’s Protection Skill Effect
LevelActivation Rate when AttackedEffectsConditions to Cancel Effect
11%Absorbs 20,000 DamageWhen receiving 1 attack or damage equal to or greater than the damage value.
22%Absorbs 30,000 DamageWhen receiving 2 attacks or damage equal to or greater than the damage value.
33%Absorbs 40,000 DamageWhen receiving 2 attacks or damage equal to or greater than the damage value.
43%Absorbs 50,000 DamageWhen receiving 3 attacks or damage equal to or greater than the damage value.
53%Absorbs 60,000 DamageWhen receiving 3 attacks or damage equal to or greater than the damage value.
64%Absorbs 80,000 DamageWhen receiving 4 attacks or damage equal to or greater than the damage value.
74%Absorbs 100,000 DamageWhen receiving 5 attacks or damage equal to or greater than the damage value.
  • The slots to equip all previously supplied hair accessory items have been moved to the left.
  • Changed the upgrade method for Rare Accessories.
    • Instead of making an exchange through NPC Begins, upgrades can also be made through Special Crafting.
    • An upgrade method for Rare Accessories Lv. 4 has been added.
  • [Previous] Rare Upgrade: Normal Accessory + 10 Enchant or more + Boss Essence 
  • [Added] Special Upgrade: Identical Rare Accessories Lv. 3 x2 + A fee of 100,000,000 Adena
  • 7 Rare Accessory types can now be upgraded up to Lv. 5.
    • The fee will be waived if the Rare Accessory Lv. 5 upgrade fails.
Obtained ItemItem Attempting UpgradeItem FeeAdena FeeSuccess Rate
Queen Ant’s Ring Lv. 5Queen Ant’s Ring Lv. 4Queen Ant’s Ring Lv. 1150,000,000 Adena3%
Ring of Core Lv. 5Ring of Core Lv. 4Ring of Core Lv. 1150,000,000 Adena3%
Orfen’s Earring Lv. 5Orfen’s Earring Lv. 4Orfen’s Earring Lv. 1150,000,000 Adena3%
Zaken’s Earring Lv. 5Zaken’s Earring Lv. 4Zaken’s Earring Lv. 1150,000,000 Adena3%
Baium’s Ring Lv. 5Baium’s Ring Lv. 4Baium’s Ring Lv. 1150,000,000 Adena3%
Antharas’ Earring Lv. 5Antharas’ Earring Lv. 4Antharas’ Earring Lv. 1300,000,000 Adena4%
Frintezza’s Necklace Lv. 5Frintezza’s Necklace Lv. 4Frintezza’s Necklace Lv. 1300,000,000 Adena4%
  • The new options for Rare Accessories are as follows:
ItemEffects
Queen Ant’s Ring Lv. 5P. Atk. +15%, M. Atk. +20%, P. Accuracy +5, M. Accuracy +5, Max MP +50,
All Critical Damage +15%, All Soulshot/Spiritshot Damage +10%, Poison Attack/Resistance +35%
Ring of Core Lv. 5P. Def. +5%, M. Def. +5%, Damage Received -20%, P. Evasion +5, M. Evasion +5,
Fixed Damage -30%, Max MP +60, Mental Attack/Resistance +35%, Sleep Resistance +30%.
<Ring of Core> Cancels all debuffs when used.
Baium’s Ring Lv. 5All Skill Power +25%, Atk. Spd. +15%, Casting Spd. +15%, P. Accuracy +10, M. Accuracy +10,
All Critical Damage +25%, Max MP +80, Stun Attack/Resistance +30%, Bleed Attack/Resistance +25%, Paralysis Resistance +10%.
<Baium Rage> +30% all damage for 10 sec. when attacking, Cooldown: 300 sec.
Orfen’s Earring Lv. 5MP Consumption -15%, Heal Received +15%, Max MP +80, Mental Attack/Resistance +25%, Hold Attack/Resistance +35%, Chance to activate MP Drain
<Orfen’s Earring> Enemy’s Max MP -10% when used in PvP
<Orfen Barrier> Creates a barrier for 10 sec. that consumes MP when attacked, Cooldown: 300 sec.
Zaken’s Earring Lv. 5MP Consumption -15%, Heal Received +20%, HP Recovery Bonus +25%, Vampiric Rage Effect +9%,
Max MP +100, Bleed Attack/Resistance +35%, Stun Attack/Resistance +25%, Mental Attack/Resistance +25%, HP Potion Additional Recovery +500.
<Zaken’s Earring> Restricts enemy’s HP/MP/CP recovery when used in PvP.
Antharas’ Earring Lv. 5CON +3, MEN +3, MP Consumption -20%, Max MP +120, Heal Received +22%,
Hold Resistance +10%, HP Recovery Bonus +5, MP Recovery Bonus +5,
Bleed Attack/Resistance +50%, Stun Attack/Resistance +40%, Mental Attack/Resistance +40%,
Damage Reflect Resistance +25%, Vampiric Rage Effect +10%.
<Antharas’ Earring> Restrains the use of Physical/Magic skills when used.
Frintezza’s Necklace Lv. 5All Skill Power +25%, Skill Cooldown -15%, Damage Reflect Resistance +15%, All Critical Rate Received -15%,
Max MP +100, Sleep Attack/Resistance +40%, Paralysis Attack/Resistance +30%
<Frintezza’s Necklace> Increases skill cooldown of nearby enemies when used.
<Frintezza Requiem> Puts nearby enemies to Sleep when used.
  • New skills for Rare Accessory options are as follows:
SkillEffects
Baium Rage+ 30% all damage for 10 sec.
Orfen BarrierConsumes MP for 10 sec. to defend against damage. Skill effect disappears when MP reaches 0.
Antharas ImmunityDebuff Invincibility for 5 sec.
Frintezza RequiemPuts nearby enemies to Sleep for 30 sec.
  • The Vampiric Rage effect of Antharas’ Earring Lv. 4 has been increased from 6% to 8%.
  • Fixed an issue where the cooldown reduction effect of Frintezza’s Necklace Lv. 1 – Lv. 4 would not be applied to some skills.
  • Changed the Blessing Scroll (Event) item icons to be identical to Blessing Scrolls.
  • Rare Accessory Lv. 5 augmentation has been added.
  • 12 types of activation armor pieces have been added.
Items
Freeze BreastplateFreeze LeggingsFreeze Breastplate ImprintFreeze Leggings Imprint
Thunder Leather MailThunder Leather LeggingsThunder Leather Mail ImprintThunder leather leggings Imprint
Flaming TunicFlaming StockingsFlaming Tunic ImprintFlaming Stockings Imprint
  • If you were to enchant each activated armor by +4 or more, the enchant effect for each armor is applied.
  • Special skills are activated at a probability when attacking or hitting while wearing activation armor.
  • 12 types of activation armor can be obtained through random production.
Item nameGradeEffect
Freeze BreastplateS gradeSTR +2, CON +1, Weight limit +1500, M.Def. +15, Maximum HP +150, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
Freeze LeggingsS gradeSTR +2, CON +1, Weight limit +1000, M.Def. +10, Maximum HP +50, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
Thunder Leather Mail/ArmorS gradeSTR +2, DEX +1, Weight limit +1500, M.Def. +15, Maximum HP +80, Maximum MP +40, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
Thunder Leather LeggingsS gradeSTR +2, DEX +1, Weight limit +1000, M.Def. +10, Maximum HP +80, Maximum MP +40, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
Flaming TunicS gradeINT +2, WIT +1, Weight limit +1500, M.Def. +15, Maximum MP +200, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
Flaming StockingsS gradeINT +2, WIT +1, Weight limit +1000, M.Def. +10, Maximum MP +100, Paralysis Resistance +20%, stun Resistance +20%, sleep Resistance +20%, hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20%
  • The following effects are applied for each phase of Freeze Breastplate enchantment.   
Enchantment valueEnchant OptionFrozen BlessFreeze Paralyze
Maximum HP
Increase
Physical Critical DamageAttack Damage HP Absorption RatePhysical 
defense
Bow resistanceChance oddsHolding timeDamage ReflectionCool timeChance oddsHolding time
4500-1%
5510-1%
6520-2%
7530-2%
8550-3%1%3%30 secs5%600 secs1%2 secs
9550-3%1%3%5%10%3%
10600-7%2%6%10%6%12%5%
11620-7%2%6%10%7%15%7%
12700-10%2%8%11%8%16%8%
13720-10%2%8%11%9%17%9%
14820-15%2%10%12%10%20%10%
15830-15%2%10%12%10%21%10%
16840-15%2%10%12%11%21%10%
17850-15%2%10%12%11%21%11%
18860-15%2%10%12%11%22%11%
19870-15%2%10%12%12%22%11%
20950-15%2%10%15%12%22%12%
  • The following effects are applied for each phase of Freeze Leggings enchantment.
Enchantment ValueEnchantment optionFrozen This Order
Maximum MP increaseAll Skill Critical Hit damageAttack Damage HP Absorption RatePhysical skill reuse timeactivation chance oddsReduce movement speedAttack/Magic speed reductionP.Def./M.Def. Decrease ValueHolding time
4200-1%
5210-1%
6220-2%
7230-2%
8240-3%1%1%10%3%2%10 secs
9250-3%1%4%3%15%7%5%10 secs
10280-6%2%4%5%17%9%7%10 secs
11290-7%2%4%7%20%12%10%10 secs
12320-10%2%6%8%22%13%12%10 secs
13330-11%2%6%9%25%14%14%10 secs
14360-15%2%8%10%30%15%15%10 secs
15370-15%2%8%10%31%15%15%10 secs
16380-16%2%8%10%31%16%15%10 secs
17390-16%2%8%10%31%16%16%10 secs
18400-17%2%8%11%31%16%16%10 secs
19410-17%2%8%11%31%16%16%11 secs
20420-20%2%8%11%32%16%16%11 secs
  • The following effects are applied per phase of Thunder Leather Mail/Armor Enchantment Value
Enchantment ValueEnchantment optionElectric DefenseElectric shock
Maximum 
HP increase
All Skill MP consumption reductionAll Skill powerMagic
Resistance
Activation chance oddsholding timeP.Def./
M.Def.
Reuse DelayParalyze chance oddsHolding timeActivation chance odds
41001%
51101%
61202%
71302%
81403%1%1%10 secs100600 secs90%2 secs1%
91503%4%3%3%10 secs350600 secs90%2 secs3%
101806%4%7%5%10 secs600600 secs90%2 secs5%
111906%4%7%7%10 secs850600 secs90%2 secs7%
122208%5%10%8%10 secs1050600 secs90%2 secs8%
132308%5%10%9%10 secs1250600 secs90%2 secs9%
1426010%6%15%10%10 secs1500600 secs90%2 secs10%
1527010%6%15%11%10 secs1500600 secs90%2 secs11%
1628012%6%15%11%10 secs1700600 secs90%2 secs11%
1729012%6%15%12%10 secs1700600 secs90%2 secs12%
1830012%6%15%12%10 secs1900600 secs90%2 secs12%
1931012%6%15%13%10 secs1900600 secs90%2 secs13%
2032015%8%15%13%10 secs2200600 secs90%2 secs13%
  • The following effects are applied per phase of Thunder Leather Leggings Enchantment Value
Enchantment ValueEnchantment optionElectric Disorder
Maximum MP increasemovement speedAll skills
power
Magic ResistanceActivation
chance odds
Holding
time
Increases all critical damages receivedIncreases the probability of all Critical received
4501
5601
6701
7801
89041%1%10 secs1%3%
910044%8%3%10 secs3%6%
1013054%15%5%10 secs5%9%
1114054%15%7%10 secs7%12%
1217065%17%8%10 secs8%13%
1318065%17%9%10 secs9%14%
1421076%19%10%10 secs10%15%
1522076%19%10%10 secs11%15%
1623076%19%10%10 secs11%16%
1724076%19%11%10 secs11%16%
1825076%19%11%11secs11%16%
1926076%19%11%11secs12%16%
2027077%19%11%11secs12%17%
  • The following effects are applied per phase of Flaming Tunic Enchantment Value
Enchantment Value
 
Enchantment optionFlame ShieldFlame Bind
Maximum HP
increase
MP consumption
Reduction
Debuff resistanceProbability of all Critical
hits
Chance to activate when hitHolding
time
Damage
absorption
Reuse delayBondage chance oddsBondage time
4601%
5701%
6802%
7902%
81004%3%1%10 secs1500600 secs1%2 secs
91104%7%-5%3%10 secs2000600 secs3%2 secs
101406%7%-10%5%10 secs2500600 secs5%2 secs
111506%7%-10%7%10 secs3000600 secs7%2 secs
121808%10%-12%8%10 secs3500600 secs8%2 secs
131908%10%-12%9%10 secs4000600 secs9%2 secs
1422010%13%-15%10%10 secs4500600 secs10%2 secs
1523010%13%-15%11%10 secs4500600 secs10%2 secs
1624012%13%-15%11%10 secs4700600 secs10%2 secs
1725012%13%-15%11%10 secs4700600 secs11%2 secs
1826012%13%-15%12%10 secs4700600 secs11%2 secs
1927012%13%-15%12%10 secs5000600 secs11%2 secs
2028015%15%-15%12%10 secs5000600 secs12%2 secs
  • The following effects are applied per phase of Flaming Stockings Enchantment Value
Enchantment Value
 
Enchantment optionFlame Weakness
Maximum 
MP increase
Magic skill reuse time reducedStun
resistance
All Critical
hit chance odds
activation chance odds upon attackHolding
time
Attack power reducedMagic power reducedPhysical Critical reducedMagic accuracy reduced
41001%
51101%
61202%
71302%
81403%1%1%10 secs10%10%55
91503%5%-5%3%10 secs12%12%66
102006%5%-10%5%10 secs14%14%77
112106%5%-10%7%10 secs16%16%88
122608%7%-12%8%10 secs18%18%99
132708%7%-12%9%10 secs20%20%1010
1432010%10%-15%10%10 secs22%22%1111
1533010%10%-15%11%10 secs22%22%1111
1634012%10%-15%11%10 secs23%23%1111
1735012%10%-15%11%10 secs23%23%1212
1836012%10%-15%12%10 secs23%23%1212
1937012%10%-15%12%10 secs25%25%1212
2038015%10%-15%12%10 secs25%25%1515
  • Added Zaken Doll and Core Doll items.
Item NameEffect
Zaken Doll Lv1If present in the inventory,
All Skill Critical Rate +10
HP potion recovery +20
All skills Critical damage +100
Vampiric rage 1% (probability activated)
Zaken Doll Lv2If present in the inventory,
All Skill Critical Rate +40
HP potion recovery +50
All Skill Critical damage +200
Vampiric rage 2% (probability activated)
Zaken Doll Lv3If present in the inventory,
All Skill Critical Rate +60
HP potion recovery +80
All Skill Critical damage +300
Vampiric Rage 3% (probability activated)
Core Doll Lv1If present in the inventory,
All Skill Critical Hit damage received -5%
All Skills Critical Rate Received -2%
Stun Resistance +10%
Sleep Resistance +10%
Knockdown resistance +5%
Core Doll Lv2If present in the inventory,
All Skill Critical Hit damage received -10%
All Skills Critical Rate Received -5%
Stun Resistance +20%
Sleep Resistance +20%
Knockdown resistance +10%
Core Doll Lv3If present in the inventory,
All Skill Critical Hit damage received -15%
All Skills Critical Rate Received -8%
Stun Resistance +30%
Sleep Resistance +30%
Knockdown resistance +20%
  • The following items will be deleted on the day of the content update:
Recipe: Soulshot (D-grade)
Recipe: Soulshot (C-grade)
Recipe: Spiritshot (D-grade)
Recipe: Spiritshot (A-grade)
Recipe: Blessed Spiritshot (D-grade)
Feoh’s Rune – Stage 17
Recipe: Soulshot Compressed Package (D-grade)
Recipe: Spiritshot Compressed Package (D-grade)
Recipe: Greater Soulshot Compressed Package (D-grade)
Recipe: Greater Spiritshot Compressed Package (D-grade)
Recipe: Greater Spiritshot Compressed Package (C-grade)
Recipe: Greater Blessed Spiritshot Compressed Package (C-grade)
Scroll Part: Enchant Weapon
Scroll Part: Enchant Armor
Refined Scroll Part: Enchant Weapon
Refined Scroll Part: Enchant Armor
Solid Scroll Part: Enchant Weapon
Solid Scroll Part: Enchant Armor
Parts of Enchantment Scrolls Chest

Skill Changes

  • New passive skills have been added for high-level characters.
    • Glory passive skills are acquired automatically upon reaching the acquisition level.
Skill NameAcquisition LevelEffects
Glory Expand ElixirLv. 88Cumulative Elixir usage count +5
Glory Special TeleportLv. 88Enables Special Teleport
Glory Expand Free TeleportLv. 89My Teleport slots +5
Glory Unique Color TitleLv. 90Enables selection of the unique color “Sky Blue” when using Color Title.
Glory Expand Hair AccessoryLv. 90Enables an additional hair accessory to be equipped to the right-hand slot
  • Fixed an issue where the success rate for buff cancellation skills was set too low.
  • Fixed the issue of weapon resistance reduction % mark being omitted in ‘Stigma of Shilen’ and ‘Curse Field of Shilen’ skills’ tooltips.
  • Fixed the issue of being moved to Lilith’s Sanctum when using the Gatekeeper Spirit without meeting the requirements of the entry-level.
  • Fixed the problem where the attack power increase effect of the ‘Spike’ skill was not applied when equipped with the following weapon types.
Weapon Type
Physical two-handed blunt weapon
(e.g. Doom Crusher)
Magic one-handed blunt weapon
(e.g. Soul Eye)
Magic two-handed blunt weapon
(e.g. Branch of the World Tree)
  • The skill tooltip UI has been improved:
    • The width of the skill tooltip has been increased.
    • More information will be displayed on the top of the skill tooltip.
    • ※ Information added: consumed Momentum, consumed items, duration, target info, target to apply, equipment conditions.
    • The information to be displayed on top has been removed from the tooltip to avoid redundancy and make the tooltip look concise.
    • More skill categories have been added and the skills have been re-categorized.
    • Changes have been made to remove unnecessary skill level information from certain equipment skills.
    • Changes have been made so casting time and cooldown for skills are now displayed up to one decimal place.
  • The visibility of some skill effects has been improved.
  • Made changes so skill learning is no longer cancelled when players try to [Learn Skills] while casting skills.
    • Players can now learn skills without having to cancel auto-hunting if they level up during auto-hunting.
  • Made changes so some buffs can be deleted manually.
    • Alt + Left click on a buff registered on the buff slot to delete it manually.
List of Buffs Applicable
Spirit’s Blessing
Mid-grade Spirit’s Blessing
High-grade Spirit’s Blessing

Clan Changes

  • Clan Contribution Points have been added.
    • The amount of Clan XP obtained by clan members is now displayed as Clan Contribution Points in the list of clan members.
    • The Weekly Contribution Points reset every Wednesday. The Accrued Contribution Points reset when a player leaves the clan.
  • Donation to a clan has been added.
    • Players can select Normal, Greater, or Highest Contribution by using their Adena or L2 Coin.
    • Players who donated to a clan can obtain Clan XP and Honor Coin (with L2 Coin donations).
    • Players who donated with Greater or Highest Contributions can have a certain chance of obtaining more Honor Coin and might experience a critical where their Honor Coin can be sent to other clan members via mail.
    • Players can donate up to 3 times a day, which resets 6:30 am every day
    • Players who created or joined a clan can donate to the clan after the reset time the next day.
  • A clan-exclusive shop has been added.
    • More items will be available in the list depending on the clan level, and the items can be purchased for Honor Coin.
Item NameClan Level RequirementsPurchase Limit (per character)Honor Coin Required
Enhanced Sayha’s Blessing315/day8
Special HP Potion4200/day3
Clan Cloak54/day200
Scroll: Enchant Clan Equipment510/day2
Clan Circlet64/day200
  • The Clan Cloak and Clan Circlet can be enchanted using a Scroll: Enchant Clan Equipment.
  • The enchanted Clan Cloak and Clan Circlet will have the following effects:
Clan Cloak
Enchant levelMax HP/MPP. Def./M. Def.Additional Adena obtained
02%  
13%  
24%2% 
35%3% 
46%4% 
57%5% 
68%6% 
79%7% 
810%8%1%
910%9%2%
1010%10%3%
Clan Circlet
Enchant levelMax HP/MPP. Def./M. Def.EXP/SP obtained
050  
1100  
2150  
32001% 
42502% 
53003% 
63504%5%
74005%10%
84506%15%
95007%20%
1010008%30%
  • A clan ranking have been added to the ranking system.
    • The ranking is determined based on the amount of Clan XP.
    • Clans being disbanded are excluded from the ranking.
  • Changes have been made so the clan skills acquired are displayed in the clan’s basic information.
  • The units for Clan XP have been changed.
  • A function where players can invite other players to join a clan without targeting one using ‘/invite character name to a clan’ has been added.
  • Changes have been made so clans from level 1 can add a clan crest.
  • With the units for Clan XP changed, the Clan XP distributed in missions have also been updated:
Mission TitleClan XP
Attack Clan RaidClan XP 500
Hunt Spirits King IgnisClan XP 250
Hunt Spirits Queen NebulaClan XP 250
Hunt Spirits King ProcellaClan XP 250
Hunt Spirits King PetramClan XP 250
  • Changed the minimum clan level for Clan Arena to level 3.

Subjugation System

  • A ‘Subjugation system’ where players can get points by hunting monsters and obtaining rewards has been added.
    • The ‘Subjugation’ icon has been added to the right sidebar.
    • Players earn ‘Subjugation Points’ by hunting a monster and obtain x1 Key when the Subjugation gauge shows 100%.
    • The Subjugation gauge only increases when Sayha’s Grace is activated.
    • The Subjugation gauge also increases when a monster that gives players XP is defeated in designated hunting zones.
    • The following is a list of Subjugations where players can earn Subjugation Points:
Subjugation NameLevel RequirementsMax. # of Keys Obtained (Seasonal)Hot Time
Hunt Varka Silenos Barracks80~967012:00~14:00
19:00~23:00
Hunt Ketra Orc Outpost80~9670
Hunt Dragon Valley82~9970
Hunt Imperial Tomb83~9970
Hunt Antharas Lair84~9970
Hunt Tower of Insolence86~9970
  • 2x Subjugation Points can be earned during the hot time.
  • Players can obtain Subjugation rewards using the Subjugation Key and Adena (the Subjugation rewards cannot be obtained during a battle).
  • The items that can be registered to the Collection and consumables can be exchanged for the Subjugation rewards.
  • The Subjugation rankings are decided based on the Subjugation Points earned in each Subjugation.
    • The Subjugation rankings are updated every 5 minutes, and the season at 0:00 am every Monday.
    • When the season is updated, the Subjugation ranks, points, the numbers of Subjugation Keys that have been earned and can be earned reset.
    • The 1st – 5th rankers will receive a ranking reward via mail after the season is updated.
  • Players are rewarded with Subjugation weapons in each Subjugation:
Subjugation TitleSubjugation Weapons
Hunt Varka Silenos BarracksFeudal Islet
Feudal Duty
Hunt Ketra Orc OutpostSilenos Priest’s Staff
Silenos Claw
Hunt Dragon ValleyKetra Orc Battle Axe
Orc Commander’s Polearm
Hunt Imperial TombDragon Bone Blade
Dragon Piercer
Hunt Antharas LairMaluk Berserker Blade
Antharas Follower’s Staff
Hunt Tower of InsolenceGuardian’s Spear
Greatsword of Judgment
Rapier of Insolence
  • In addition to the Subjugation system, Subjugation weapons can also be crafted using a Subjugation Equipment Design on Special Crafting.

Special Crafting

  • Special Crafting has been added.
    • This function can be used by clicking on the Random Crafting UI on the sidebar or the shortcut button at the bottom right corner of the screen.
    • The items that can be crafted are Subjugation weapons, rare accessories, and Elixirs. More items will be added for future events and content updates.

Collection System

  • A ‘Collection’ system has been added where players can obtain various effects by registering items and making a Collection.
    • This function can be used by clicking on the Collection icon at the bottom of the Inventory or the ‘Collection’ menu at the bottom right corner of the screen.
    • A Collection notification message pops up when an item that can be registered on the Collection is obtained.
    • An enchanted item can be registered only if it meets the enchant level requirements in the Collection.
    • Players can register an item only if they have more than the required amount.
    • Players can check which items can be registered on the Collection by going to [Collection] on the tooltip.
    • Items are no longer available after registration on the Collection, and the registered item cannot be extracted or restored.
    • The effects of a complete Collection are applied immediately.
    • Items being augmented, enhanced to a Soul Crystal, sealed, going through an appearance change, or being equipped cannot be registered on the Collection.
    • The Collection status and effects are shared among all characters on the account and not among servers.
  • The Main page of the Collection is adorned with the key items of the Collection that represent each category.
    • The signature Collection is placed on the top of each category and consists of the highest-tier options.
    • The item name pops up by hovering the mouse cursor over each adornment item on the Main page. Players will be taken to the category page by clicking on each item name.
    • Upon registering all signature Collection items including key items, an effect is applied to the adornment item on the Main page.
  • The following options will be applied depending on the Collection type:
AttackDefenseCombat supportSpecialStatsConvenience
P. Atk.P. Def.Max HPParalysis ResistanceCONWeapon limit
M. Atk.M. Def.Max MPHold ResistanceMENInventory slot
P. Skill Critical DamageDecrease P. Skill Critical Received DamageMax CPSleep ResistanceSTRWarehouse slot
M. Skill Critical DamageDecrease M. Skill Received Critical DamageHP recovery bonusPulling ResistanceINTPrivate Store slot
All Skills Critical DamageDecrease all skills’ Received Critical DamageMP recovery bonusMind ResistanceDEX  EXP/SP earned
Skill PowerDecrease DamageCP recovery bonusStun ResistanceWIT  Charge Magic Lamp gauge
P. Skill Critical RateDecrease P. Skill Received Critical RateCasting Spd.  Decrease the chance of losing items
M. Skill Critical RateDecrease M. Skill Received Critical RateAtk. Spd.  Decrease Death EXP
Soulshot DamageDecrease all skills’ Received Critical RateMovement Spd.  Reduce the cost of restoring lost items
Spiritshot DamageAll weapons’ ResistanceIncrease Received Heal  Buff slot
  Decrease Cooldown   
  Decrease Skill MP Consumption   
  • Players need to be cautious when opening the Collection UI during a battle since it will hide the entire screen.

Death Penalty and PK System Changes

  • PVP/PK penalty rules have been reorganized and changed so that there is an item penalty when a character dies from another player’s attack.
    • The maximum karma for a chaotic character has been changed to -36,000 Karma.
    • Item penalty is applied differently according to the Karma at the time of death for a character killed by another PC (deaths from monsters do not apply)
Penalty StageKarmaPenalty Probability and Count
101 item with an extremely low probability
2-1 ~ -18000Penalty chance increases and 1~2 items lost
3-18001 ~ -36000Penalty chance increases and 1~3 items lost

All characters’ dispositions will be reset to 0 during the content update maintenance to prevent unintended damage due to the reorganization of the death penalty.

  • Item penalty applies to equipment items such as weapons/armor/accessories that the character can wear, and some fixed items/event/special items are excluded from the penalty.
  • If an item penalty occurs, it is stored in a separate inventory (Restore Item) and can be used again when restored by paying a fee.
    • If there is a lost item, you can check the list by clicking the ‘Restore Item’ notification icon exposed at the bottom right of the screen, or through ‘Restore Item’ in the Game Menu (Alt+X).
    • The maximum number of lost items that can be stored is 10.  If a penalty arises when exceeding 10, the oldest penalty item will be permanently deleted.
    • Lost items can be recovered by using Adena or L2 Coin, the fee will increase by the number of stored items.
  • To display the effect of the item penalty, an item with the same appearance as the “lost” item in the restoration inventory will be dropped on the floor. A unique pillar of light effect will be added depending on the item type.
    • Dropped items cannot be acquired with the /pickup command and cannot be obtained by a pick up action. They will disappear after 10 seconds.
Item TypeLight Pillar Colors
WeaponGold
ArmorGreen
AccessoryPurple
  • When the character is killed by the player, it will be changed to an animation with a unique effect added.
  • The ‘Clan Death Fortune’ skill will be changed to ‘Clan Restore’ skill.
 ExistingChanged
Skill NameClan Death FortuneClan Restore
EffectPrevent item dropHP/MP recovery +1%
Acquisition conditions and costsNo Change

Revenge System Update

  • A feature to request help after the Revenge occurs within 6 hours has been added.
    • You can request help from characters within the top 50 of the character rankings or from any of your clan members.
    • You may request help from your own character as well.
    • After you have asked for help, the remaining View Location count is preserved, but any remaining teleports cannot be used.
  • Any of your characters that have received a help request, including from yourself, can teleport up to 5 times per request.
    • The teleport cost is 100 L2 Coins per use.
    • The Teleport function temporarily uses the “Hide” skill state when moving in order to provide the individual taking revenge with the means to move safely and a chance to launch a preemptive attack.
    • The Teleport function does not support movement to special areas such as peace zones, instanced zone dungeons, some hunting zones, siege battlegrounds, or castle interiors.
    • The View Location/Teleport functions can be used up to 5 times per Revenge and do not reset at 6:30AM.
  • Changed the duration of Individual and Shared Revenge to 6 hours.
    • Individual Revenge lasts for 6 hours from the time Revenge occurs.
    • Shared Revenge lasts for 6 hours from the time Revenge is shared.
  • Changes were made so that when Revenge is shared with the clan, the sharer will no longer be sent a notification.

Other Changes

  • Monster name color has been sub-divided based on the level difference between the character and target monster:
ConditionsMonster Name Color
Monster 15 levels higher than characterRed
Monster 10-14 levels higher than characterPink
Monster 5-9 levels higher than characterYellow
Monster 15+ levels lower than characterBlue (same as before)
  • Changed the range where characters perform an auto/manual pickup action from 200 to 300 grid.
  • Made changes to auto-hunt so it searches for the next target if the selected target is being hidden.
  • Increased the speed of enchanting items.
  • Changed the transformation appearance for Elf rankers.
  • Fixed an issue with auto-hunt when the target is being hidden.
  • Deleted the [Grocery Exchange] link in the Crafting UI on the sidebar.
  • Changed the mission reward for reaching Lv. 90.
PreviousRevision
Sayha’s Buff Scroll x90
Battle Scroll x90
XP Boost Scroll x90
Spellbook: Glory Ability x1
Emerald Weapon Appearance Stone x1
Sayha’s Buff Scroll x90
Battle Scroll x90
XP Boost Scroll x90
Lv. 90 Achievement Reward Box x1
  • The Lv. 90 Achievement Reward Box contains the following:
    • Spellbook: Glory Ability x1
    • Emerald Weapon Appearance Stone x1
    • Glorious Half Face Mask x1
    • Stylish Color Title x2
  • A Special Teleport list has been added to the teleport list.
    • The Special Teleport list is only visible to Lv. 88 or higher characters.
    • Areas that can be moved to via Special Teleport and the cost of teleportation are as follows:
Special Teleport ListTeleport Cost
Tower of Insolence 10th Floor100 L2 Coins
Tower of Insolence 11th Floor100 L2 Coins
Tower of Insolence 12th Floor100 L2 Coins
Tower of Insolence 13th Floor200 L2 Coins
  • A “Private Monitoring System” for registering characters of interest has been added.
    • A “Monitor” tab has been added to the Networking menu.
    • You can add/remove targets of interest from the “Monitor” tab and view the login status of registered targets.
    • Up to 10 characters can be registered as privately monitored targets on the server.
    • Privately monitored targets have a mark displayed above the character’s name.
    • A Monitoring icon will be shown in the Target UI when you target someone you are monitoring privately.
    • A notification system message will be shown in the Chat window when a privately monitored target logs in or out.
  • The following changes have been made to the entry/exit method for special hunting zones:
    • Entry is now available from areas that are not peace zones.
    • Special hunting zones cannot be entered during battle.
    • Entry is not available from areas other than normal fields (Olympiad, instanced zones, special hunting zones).
    • After exiting a special hunting zone, you will be moved to a random area in the village.
  • Changed the moving location of the ‘Dragon valley’ hunting zone teleport to ‘center of Dragon valley.’
  • When targeting an opponent who is against your clan, the enemy icon will now be displayed in the Target UI.
  • Reduced the combat state cancellation time from 15 seconds to 10 seconds.
  • Changed so that the outline of the target is displayed when you mouseover or target the target.
  • Changed the ‘Teleport’ skill cast time from 3 seconds to 4 seconds.
  • Certain internal geography of Lair of Antharas has been changed.
  • Parts of the Blazing Swamp hunting zone terrain has been changed.

Leave a Reply